21givenchy

Germany
On FACEIT since 2026 131 matches tracked 82 matches in 30 days
ELO ▲ 627
2,268
30-day peak: 2,298
Rank SA ▲ 7,087 places
#2,809
Germany #3,102 in Germany
30 days · prev. #9,896 · best #2,763
Last updated:

How does 21givenchy play?

Rating 1.19 K/R 0.84 ADR 86.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 131 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.25+0.22 · Ø 1.03 better than 93%
Pistol kills per match 3.2
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 35x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 21givenchy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: October 2026 with 0.87.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +6 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 +156 ELO, win rate 55%
On Thursdays +1 ELO, win rate 54%

21givenchy loses the most ELO in match 3 of the day: +6 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 34 · Dust 2
  5. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
68% better than 95%
0.85 better than 88%
87.9 better than 79%
1.22 better than 92%
58% of 397 duels better than 86%
44% of 50 situations better than 66%
Dust 233
55% better than 62%
0.85 better than 89%
87.2 better than 77%
1.20 better than 88%
53% of 142 duels better than 60%
8% of 12 situations better than 1%
Nuke6
50% -
0.75 -
76.8 -
1.05-
56% of 18 duels -
25% of 8 situations -
Cache5
60% -
0.77 -
82.7 -
1.05-
62% of 13 duels -
33% of 3 situations -
Inferno4
25% -
0.86 -
83.1 -
1.19-
57% of 30 duels -
0% of 4 situations -
Ancient3
67% -
0.65 -
68.4 -
0.84-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 21givenchy plays

Across 131 matches 21givenchy averages K/R 0.84, ADR 86.4 and a rating of 1.19. Biggest strength: K/D at 1.25, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Mirage with a 68% win rate in 77 matches. In 80 of 131 matches the rating was 1.10 or higher (61%), in 28 it was below 0.90. In 131 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. 21givenchy loses the most ELO in match 3 of the day (+6 ELO, win rate 50%). Things go best on Mirage (+223 ELO, win rate 68%). Match no. 2 of the day goes best: 70% win rate, +20 ELO. Last 30 days: 82 matches, win rate 62%, net ELO +323.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.