21dgn

Argentina
On FACEIT since 2020 285 matches tracked 89 matches in 30 days
ELO ▼ 57
2,370
30-day peak: 2,489
Rank SA ▲ 760 places
#1,963
Argentina #360 in Argentina
30 days · prev. #2,723 · best #1,089
Last updated:
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How does 21dgn play?

Rating 0.98 (from 237 matches) K/R 0.71 ADR 76.6 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.7
Knife kills 2 in 285 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 2 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, ADR at 75.2, Headshots at 61%
▼ Got worse
K/R −0.04, Win rate −13 pp, ELO −266

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
32 matches · 41% win rate
On Nuke −20 ELO
37 matches · 68% win rate
Between 18:00 and 24:00 −11 ELO, win rate 46%
On Tuesdays −57 ELO, win rate 46%

21dgn loses the most ELO on Dust 2: −46 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.41 · Mirage
  4. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
57% better than 68%
0.72 better than 37%
77.0 better than 28%
1.00 better than 36%
48% of 545 duels better than 30%
20% of 55 situations better than 7%
Ancient42
69% better than 94%
0.73 better than 39%
82.2 better than 52%
1.02 better than 43%
52% of 193 duels right on the average
27% of 22 situations better than 24%
Nuke37
68% better than 83%
0.67 better than 15%
72.4 better than 13%
0.93 better than 15%
47% of 163 duels better than 20%
22% of 9 situations better than 14%
Dust 232
41% better than 15%
0.66 better than 13%
71.5 better than 8%
0.97 better than 26%
36% of 141 duels better than 1%
60% of 10 situations better than 95%
Anubis30
47% better than 32%
0.75 better than 54%
78.6 better than 36%
1.05 better than 55%
48% of 122 duels better than 29%
45% of 20 situations better than 70%
Cache8
63% -
0.73 -
76.7 -
1.00-
38% of 37 duels -
60% of 5 situations -
Inferno8
25% -
0.63 -
70.0 -
0.83-
67% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 21dgn plays

Across 285 matches 21dgn averages K/R 0.71 and ADR 76.6; the rating across the 237 rated matches is 0.98. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 61% headshots. The strongest map is Ancient with a 69% win rate in 42 matches. In 82 of 285 matches the rating was 1.10 or higher (29%), in 109 it was below 0.90. In 211 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. 21dgn loses the most ELO on Dust 2 (−46 ELO, win rate 41%). Things go best on Mirage (+95 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate, +117 ELO. Got weaker: K/R −0.04, Win rate −13 pp, ELO −266. Unchanged in recent months: Rating at 0.97, ADR at 75.2, Headshots at 61%. Last 30 days: 89 matches, win rate 52%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.