2147629309

Switzerland
On FACEIT since 2023 237 matches tracked 34 matches in 30 days
ELO ▲ 387
2,133
30-day peak: 2,136
Rank EU
#162,086
Switzerland #1,399 in Switzerland
Last updated:

How does 2147629309 play?

Rating 1.16 K/R 0.85 ADR 91.3 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 237 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.8
Knife kills 3 in 237 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 53x 4K, 10 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +519
= Stayed the same
K/R at 0.84, ADR at 90.5
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.99. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
90 matches · 52% win rate
On Ancient −27 ELO
37 matches · 51% win rate
On Wednesdays −27 ELO, win rate 43%

2147629309 loses the most ELO on Mirage: −38 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Reached level 10 · Mirage
  3. Most kills in a match: 45 · Mirage
  4. Recorded match no. 100 · Mirage
  5. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% better than 55%
0.89 better than 95%
96.2 better than 96%
1.21 better than 92%
58% of 464 duels better than 86%
36% of 56 situations better than 44%
Anubis40
55% better than 64%
0.85 better than 91%
91.5 better than 92%
1.15 better than 85%
59% of 206 duels better than 88%
36% of 22 situations better than 45%
Ancient37
51% better than 50%
0.86 better than 92%
90.9 better than 88%
1.17 better than 90%
52% of 189 duels better than 54%
28% of 36 situations better than 25%
Dust 230
47% better than 34%
0.76 better than 62%
83.6 better than 67%
1.06 better than 60%
49% of 126 duels better than 39%
32% of 19 situations better than 35%
Inferno19
53% right on the average
0.78 better than 70%
82.1 better than 53%
1.06 better than 54%
44% of 78 duels better than 10%
25% of 12 situations better than 18%
Cache12
58% -
0.84 -
89.5 -
1.18-
49% of 55 duels -
50% of 10 situations -
Nuke9
56% -
0.82 -
89.5 -
1.20-
57% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2147629309 plays

Across 237 matches 2147629309 averages K/R 0.85, ADR 91.3 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 91.3, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 40% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 136 of 237 matches the rating was 1.10 or higher (57%), in 62 it was below 0.90. In 219 matches with detailed stats: 53 4Ks and 10 aces. Best month by rating: October 2026 at 1.35. 2147629309 loses the most ELO on Mirage (−38 ELO, win rate 52%). Things go best on Anubis (+50 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +21 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +519. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.84, ADR at 90.5. Last 30 days: 34 matches, win rate 65%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.