1zAHakuro666

Japan
On FACEIT since 2024 272 matches tracked 91 matches in 30 days
Last updated:

How does 1zAHakuro666 play?

Rating 1.06 K/R 0.75 ADR 80.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 272 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.02 · Ø 1.04 better than 56%
Pistol kills per match 3.0
Knife kills 5 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 29x 4K, 0 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.8, Headshots −2 pp, Win rate −3 pp, ELO −67

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −53 ELO
42 matches · 52% win rate
On Dust 2 −30 ELO
57 matches · 53% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%
On Saturdays −84 ELO, win rate 44%

1zAHakuro666 loses the most ELO on Ancient: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.51 · Nuke
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
47% better than 30%
0.75 right on the average
81.6 better than 51%
1.05 better than 54%
50% of 473 duels better than 39%
41% of 76 situations better than 58%
Dust 257
53% better than 55%
0.73 better than 42%
79.2 better than 38%
1.04 better than 48%
45% of 228 duels better than 18%
22% of 27 situations better than 12%
Anubis49
55% better than 60%
0.76 better than 58%
80.5 better than 48%
1.09 better than 66%
54% of 220 duels better than 64%
54% of 35 situations better than 85%
Ancient42
52% better than 47%
0.78 better than 64%
84.2 better than 59%
1.11 better than 72%
55% of 161 duels better than 68%
32% of 28 situations better than 31%
Nuke13
62% -
0.71 -
78.0 -
0.97-
51% of 61 duels -
0% of 4 situations -
Cache3
67% -
0.47 -
55.7 -
0.87-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1zAHakuro666 plays

Across 272 matches 1zAHakuro666 averages K/R 0.75, ADR 80.7 and a rating of 1.06. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 116 of 272 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 178 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. 1zAHakuro666 loses the most ELO on Ancient (−53 ELO, win rate 52%). Things go best on Mirage (+60 ELO, win rate 47%). Match no. 3 of the day goes best: 65% win rate, −29 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −5.8, Headshots −2 pp, Win rate −3 pp, ELO −67. Last 30 days: 91 matches, win rate 44%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.