1v9asalwayss

Japan
On FACEIT since 2020 231 matches tracked 60 matches in 30 days
Last updated:

How does 1v9asalwayss play?

Rating 1.16 K/R 0.83 ADR 87.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 231 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 64%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.17+0.13 · Ø 1.04 better than 81%
Pistol kills per match 3.1
Zeus kills1 in 231 matches
Knife kills 5 in 231 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 60x 4K, 8 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +181
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.1, Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
48 matches · 46% win rate
In match 3 of the day −30 ELO
43 matches · 47% win rate
On Saturdays −30 ELO, win rate 33%

1v9asalwayss loses the most ELO in match 2 of the day: −38 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Nuke
  4. Highest rating in a match: 2.31 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
60% better than 79%
0.86 better than 89%
89.9 better than 86%
1.19 better than 87%
58% of 556 duels better than 85%
43% of 42 situations better than 66%
Dust 263
48% better than 33%
0.82 better than 78%
85.1 better than 66%
1.17 better than 81%
57% of 388 duels better than 75%
34% of 35 situations better than 41%
Ancient25
64% better than 83%
0.77 better than 56%
81.6 better than 45%
1.10 better than 66%
54% of 137 duels better than 61%
38% of 13 situations right on the average
Nuke23
52% better than 39%
0.82 better than 79%
87.3 better than 80%
1.11 better than 68%
63% of 144 duels better than 93%
53% of 17 situations better than 81%
Anubis15
40% better than 9%
0.71 better than 32%
84.0 better than 61%
0.96 better than 20%
54% of 74 duels better than 61%
44% of 9 situations better than 65%
Inferno10
40% -
0.90 -
92.7 -
1.27-
63% of 68 duels -
50% of 4 situations -
Cache9
56% -
0.78 -
81.3 -
1.16-
67% of 43 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1v9asalwayss plays

Across 231 matches 1v9asalwayss averages K/R 0.83, ADR 87.1 and a rating of 1.16. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 137 of 231 matches the rating was 1.10 or higher (59%), in 51 it was below 0.90. In 219 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: October 2026 at 1.21. 1v9asalwayss loses the most ELO in match 2 of the day (−38 ELO, win rate 46%). Things go best in match 1 of the day (+61 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +61 ELO. Improved over the last three months: ELO +181. Got weaker: K/R −0.06, Rating −0.08, ADR −4.1, Headshots −4 pp, Win rate −5 pp. Last 30 days: 60 matches, win rate 53%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.