1uffyyy

Kazakhstan
On FACEIT since 2024 190 matches tracked 57 matches in 30 days
ELO ▲ 63
2,077
30-day peak: 2,077
Rank EU
#207,166
Kazakhstan #7,356 in Kazakhstan
Last updated:

How does 1uffyyy play?

Rating 1.15 K/R 0.85 ADR 87.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 190 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.3
Zeus kills3 in 190 matches
Knife kills 8 in 190 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 47x 4K, 7 aces in 129 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 23%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ELO at 2,077
▼ Got worse
Rating −0.05, ADR −4.2, Headshots −2 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
36 matches · 58% win rate
On Dust 2 −14 ELO
51 matches · 53% win rate
Between 0:00 and 6:00 −22 ELO, win rate 49%
On Wednesdays +21 ELO, win rate 45%

1uffyyy loses the most ELO on Ancient: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 59%
0.88 better than 93%
90.2 better than 88%
1.20 better than 91%
56% of 424 duels better than 79%
46% of 26 situations better than 72%
Dust 251
53% better than 54%
0.81 better than 79%
86.1 better than 73%
1.09 better than 69%
55% of 332 duels better than 71%
44% of 18 situations better than 68%
Ancient36
58% better than 72%
0.90 better than 97%
91.6 better than 90%
1.22 better than 93%
61% of 193 duels better than 92%
27% of 22 situations better than 23%
Anubis25
48% better than 42%
0.79 better than 74%
80.7 better than 48%
1.06 better than 59%
52% of 151 duels right on the average
43% of 14 situations better than 65%
Nuke9
56% -
0.85 -
85.1 -
1.19-
51% of 51 duels -
33% of 3 situations -
Inferno7
71% -
0.81 -
75.9 -
1.15-
53% of 53 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1uffyyy plays

Across 190 matches 1uffyyy averages K/R 0.85, ADR 87.2 and a rating of 1.15. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 95 of 190 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 129 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: November 2026 at 1.27. 1uffyyy loses the most ELO on Ancient (−25 ELO, win rate 58%). Things go best on Mirage (+50 ELO, win rate 54%). Match no. 1 of the day goes best: 66% win rate, +36 ELO. Got weaker: Rating −0.05, ADR −4.2, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.84, ELO at 2,077. Last 30 days: 57 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.