1uch

Belarus
On FACEIT since 2020 404 matches tracked 166 matches in 30 days
ELO ▲ 80
2,349
30-day peak: 2,409
Rank EU
#88,428
Belarus #2,163 in Belarus
Last updated:

How does 1uch play?

Rating 0.95 (from 384 matches) K/R 0.69 ADR 77.0 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 384 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 53%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 0.94−0.10 · Ø 1.04 better than 16%
Pistol kills per match 2.7
Knife kills 17 in 404 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 40%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 41x 4K, 0 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.9
= Stayed the same
Headshots at 44%
▼ Got worse
Win rate −3 pp, ELO −625

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −45 ELO
45 matches · 44% win rate
In match 1 of the day −20 ELO
56 matches · 43% win rate
Between 6:00 and 12:00 −21 ELO, win rate 44%
On Tuesdays +77 ELO, win rate 40%

1uch loses the most ELO in match 4 of the day: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 41 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
52% right on the average
0.70 better than 30%
75.5 better than 24%
0.96 better than 25%
48% of 569 duels better than 30%
39% of 70 situations right on the average
Ancient84
57% better than 67%
0.70 better than 27%
79.7 better than 37%
0.98 better than 29%
48% of 294 duels better than 29%
38% of 47 situations right on the average
Dust 269
41% better than 14%
0.65 better than 11%
74.0 better than 16%
0.88 better than 7%
49% of 261 duels better than 37%
37% of 41 situations better than 46%
Anubis66
53% better than 55%
0.70 better than 27%
81.1 better than 47%
0.95 better than 20%
46% of 281 duels better than 20%
31% of 39 situations better than 35%
Cache24
50% -
0.73 -
78.2 -
1.01-
53% of 93 duels -
40% of 10 situations -
Inferno20
55% better than 52%
0.64 better than 7%
74.3 better than 9%
0.90 better than 8%
43% of 63 duels better than 9%
29% of 7 situations better than 25%
Nuke8
38% -
0.65 -
71.5 -
0.94-
50% of 42 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1uch plays

Across 404 matches 1uch averages K/R 0.69 and ADR 77.0; the rating across the 384 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 44% headshots. The strongest map is Ancient with a 57% win rate in 84 matches. In 107 of 384 matches the rating was 1.10 or higher (28%), in 170 it was below 0.90. In 305 matches with detailed stats: 41 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. 1uch loses the most ELO in match 4 of the day (−45 ELO, win rate 44%). Things go best on Mirage (+104 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.9. Got weaker: Win rate −3 pp, ELO −625. Unchanged in recent months: Headshots at 44%. Last 30 days: 166 matches, win rate 52%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.