1tsukuyomi

Brazil
On FACEIT since 2024 446 matches tracked 124 matches in 30 days
ELO ▼ 378
1,930
30-day peak: 2,356
Rank SA ▼ 6,270 places
#8,305
30 days · prev. #2,035 · best #2,035
Last updated:

How does 1tsukuyomi play?

Rating 1.01 (from 439 matches) K/R 0.74 ADR 79.0 from 446 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 446 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (48%).

Headshot rate 63%+15 pp · Ø 48% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.98−0.03 · Ø 1.01 better than 37%
Pistol kills per match 3.2
Knife kills 3 in 446 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 63%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 73x 4K, 5 aces in 383 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 78.6, Win rate at 48%
▼ Got worse
Headshots −7 pp, ELO −490

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
111 matches · 41% win rate
In match 1 of the day +5 ELO
93 matches · 42% win rate
Between 18:00 and 24:00 +26 ELO, win rate 42%

1tsukuyomi loses the most ELO on Dust 2: −130 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage180
52% better than 57%
0.76 better than 64%
82.5 better than 63%
1.05 better than 61%
50% of 957 duels better than 47%
45% of 85 situations better than 70%
Dust 2111
41% better than 18%
0.76 better than 66%
80.5 better than 52%
1.04 better than 58%
52% of 616 duels better than 58%
51% of 49 situations better than 84%
Anubis69
51% better than 50%
0.70 better than 33%
76.1 better than 27%
0.96 better than 30%
46% of 377 duels better than 22%
29% of 31 situations better than 29%
Ancient48
54% better than 61%
0.69 better than 27%
72.6 better than 13%
0.93 better than 19%
46% of 258 duels better than 22%
22% of 27 situations better than 18%
Inferno13
23% -
0.73 -
73.9 -
0.99-
42% of 66 duels -
38% of 8 situations -
Cache9
44% -
0.64 -
73.9 -
0.86-
47% of 53 duels -
0% of 1 situations -
Vertigo7
29% -
0.69 -
70.3 -
0.95-
44% of 34 duels -
-
Nuke6
50% -
0.57 -
63.6 -
0.84-
50% of 28 duels -
0% of 2 situations -
Aim_map_faceit3
67% -
0.64 -
73.5 -
1.05-
64% of 58 duels -
64% of 58 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1tsukuyomi plays

Across 446 matches 1tsukuyomi averages K/R 0.74 and ADR 79.0; the rating across the 439 rated matches is 1.01. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 16.3 kills per match with 63% headshots. The strongest map is Ancient with a 54% win rate in 48 matches. In 170 of 446 matches the rating was 1.10 or higher (38%), in 179 it was below 0.90. In 383 matches with detailed stats: 73 4Ks and 5 aces. Best month by rating: July 2026 at 1.05. 1tsukuyomi loses the most ELO on Dust 2 (−130 ELO, win rate 41%). Things go best on Anubis (+144 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +101 ELO. Got weaker: Headshots −7 pp, ELO −490. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 78.6, Win rate at 48%. Last 30 days: 124 matches, win rate 43%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.