1temz

United Kingdom
127 matches tracked 64 matches in 30 days
Last updated:

How does 1temz play?

Rating 1.05 K/R 0.77 ADR 84.6 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 37% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.06+0.05 · Ø 1.01 better than 74%
Pistol kills per match 3.0
Knife kills 1 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.2%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 61%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 11x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 37%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −11.8, Win rate −11 pp, ELO −183

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.74 (at the start 0.85). Just above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
35 matches · 49% win rate
On Ancient −59 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −55 ELO, win rate 45%
On Mondays −69 ELO, win rate 40%

1temz loses the most ELO on Dust 2: −82 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Dust 2
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
49% better than 46%
0.79 better than 81%
84.7 better than 75%
1.09 better than 78%
53% of 130 duels better than 65%
50% of 22 situations better than 84%
Mirage29
52% better than 57%
0.78 better than 74%
87.2 better than 84%
1.08 better than 73%
49% of 124 duels better than 42%
41% of 22 situations better than 60%
Anubis26
58% better than 72%
0.77 better than 74%
83.4 better than 70%
1.04 better than 62%
49% of 120 duels better than 44%
38% of 16 situations right on the average
Ancient20
40% better than 17%
0.77 better than 67%
82.7 better than 59%
1.02 right on the average
50% of 88 duels better than 43%
13% of 8 situations better than 3%
Nuke7
43% -
0.80 -
90.5 -
1.06-
66% of 38 duels -
100% of 1 situations -
Inferno5
40% -
0.64 -
78.7 -
0.84-
42% of 19 duels -
0% of 2 situations -
Cache4
75% -
0.62 -
76.0 -
0.88-
50% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1temz plays

Across 127 matches 1temz averages K/R 0.77, ADR 84.6 and a rating of 1.05. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 46 of 127 matches the rating was 1.10 or higher (36%), in 34 it was below 0.90. In 98 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. 1temz loses the most ELO on Dust 2 (−82 ELO, win rate 49%). Things go best on Mirage (+64 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, −57 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.11, Rating −0.15, ADR −11.8, Win rate −11 pp, ELO −183. Last 30 days: 64 matches, win rate 48%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.