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1suzu

Kyrgyzstan
On FACEIT since 2020 373 matches tracked 64 matches in 30 days
ELO ▲ 305
4,277
30-day peak: 4,277
Rank EU ▲ 64 places
#78
Kyrgyzstan #1 in Kyrgyzstan
30 days · prev. #142 · best #77
Last updated:
Next update possible in 4m 23s

How does 1suzu play?

Rating 1.15 K/R 0.82 ADR 89.6 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 373 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 69%
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so slightly above the average (54%).

Headshot rate 56%+2 pp · Ø 54% better than 61%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.15+0.06 · Ø 1.09 better than 52%
Pistol kills per match 2.7
Knife kills 5 in 373 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so clearly above the average (4.5%).

2K rounds 15.0%+1.0 pp · Ø 14.0% better than 63%
3K rounds 5.3%+0.8 pp · Ø 4.5% better than 73%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 94x 4K, 10 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 56%
Enemies flashed per round 0.39+0.06 · Ø 0.33 better than 66%
Deaths per round 72%+2 pp · Ø 70% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +791
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 90.1, Headshots at 56%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.77).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
25 matches · 52% win rate
In match 3 of the day +62 ELO
63 matches · 51% win rate
Between 18:00 and 24:00 +105 ELO, win rate 50%
On Tuesdays −119 ELO, win rate 51%

1suzu loses the most ELO on Ancient: −67 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.15 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 48 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
55% better than 41%
0.84 better than 69%
91.8 better than 78%
1.14 better than 56%
58% of 783 duels better than 71%
41% of 58 situations better than 56%
Dust 2103
59% better than 55%
0.81 better than 57%
87.1 better than 58%
1.16 better than 60%
50% of 490 duels better than 26%
39% of 44 situations better than 46%
Anubis54
67% better than 82%
0.85 better than 77%
90.7 better than 80%
1.23 better than 82%
58% of 258 duels better than 74%
47% of 36 situations better than 69%
Ancient25
52% better than 29%
0.87 better than 82%
91.5 better than 79%
1.19 better than 73%
55% of 124 duels better than 55%
17% of 12 situations better than 7%
Cache19
79% better than 98%
0.80 better than 73%
90.3 better than 85%
1.13 better than 72%
57% of 94 duels better than 74%
83% of 6 situations better than 99%
Nuke17
35% better than 3%
0.74 better than 25%
84.3 better than 45%
0.98 better than 13%
49% of 100 duels better than 22%
0% of 5 situations better than 2%
Inferno10
40% -
0.68 -
79.2 -
0.96-
41% of 37 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1suzu plays

Across 373 matches 1suzu averages K/R 0.82, ADR 89.6 and a rating of 1.15. Most room to improve: Deaths per round at 72%, better than only 20% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Cache with a 79% win rate in 19 matches. In 196 of 373 matches the rating was 1.10 or higher (53%), in 97 it was below 0.90. In 317 matches with detailed stats: 94 4Ks and 10 aces. Best month by rating: August 2026 at 1.20. 1suzu loses the most ELO on Ancient (−67 ELO, win rate 52%). Things go best from match 5 of the day (+366 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +366 ELO. Improved over the last three months: ELO +791. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 90.1, Headshots at 56%, Win rate at 57%. Last 30 days: 64 matches, win rate 61%, net ELO +365.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.