1sm

KW
48 matches tracked
Last updated:

How does 1sm play?

K/R 0.76 ADR 81.8 from 48 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 15%+4 pp better than 73%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.6
Knife kills 1 in 48 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 7x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.10−0.20 better than 4%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 48 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −30 ELO, win rate 40%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
58% -
0.84 -
91.9 -
-
54% of 56 duels -
43% of 7 situations -
Ancient9
33% -
0.73 -
79.2 -
-
47% of 47 duels -
40% of 5 situations -
Nuke8
50% -
0.72 -
80.2 -
-
57% of 28 duels -
33% of 3 situations -
Mirage7
43% -
0.64 -
71.3 -
-
53% of 34 duels -
67% of 3 situations -
Inferno5
60% -
0.89 -
84.5 -
-
64% of 25 duels -
50% of 4 situations -
Dust 24
25% -
0.59 -
68.3 -
-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1sm plays

Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. On average 17.2 kills per match, 51% of them headshots. In 32 matches with detailed stats: 7 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.