1slands

VA
120 matches tracked 77 matches in 30 days
ELO ▲ 132
2,137
30-day peak: 2,137
Rank NA ▲ 261 places
#5,024
VA #12 in VA
30 days · prev. #5,285 · best #4,737
Last updated:

How does 1slands play?

Rating 1.10 K/R 0.80 ADR 85.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 120 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 11%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.11+0.08 · Ø 1.03 better than 80%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 96%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.6+0.2 · Ø 2.4 better than 82%
4Ks and aces 17x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 1slands is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
22 matches · 64% win rate
Between 6:00 and 12:00 −3 ELO, win rate 55%

1slands loses the most ELO on Ancient: −24 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
72% better than 97%
0.80 better than 78%
87.3 better than 80%
1.10 better than 74%
56% of 190 duels better than 78%
25% of 24 situations better than 18%
Mirage27
56% better than 69%
0.82 better than 84%
88.0 better than 83%
1.15 better than 85%
57% of 115 duels better than 82%
36% of 14 situations better than 45%
Ancient22
64% better than 87%
0.87 better than 95%
87.0 better than 81%
1.20 better than 94%
52% of 96 duels right on the average
21% of 14 situations better than 12%
Anubis13
54% -
0.72 -
76.3 -
0.99-
58% of 48 duels -
40% of 15 situations -
Nuke5
40% -
0.53 -
58.0 -
0.77-
43% of 21 duels -
20% of 5 situations -
Cache4
25% -
0.70 -
74.5 -
0.93-
62% of 26 duels -
0% of 3 situations -
Inferno4
25% -
0.86 -
89.2 -
1.01-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1slands plays

Across 120 matches 1slands averages K/R 0.80, ADR 85.0 and a rating of 1.10. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 72% win rate in 43 matches. In 58 of 120 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 101 matches with detailed stats: 17 4Ks and 2 aces. 1slands loses the most ELO on Ancient (−24 ELO, win rate 64%). Things go best on Dust 2 (+2 ELO, win rate 72%). Match no. 1 of the day goes best: 69% win rate. Last 30 days: 77 matches, win rate 66%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.