1saqe

Brazil
25 matches tracked
Last updated:

How does 1saqe play?

Rating 1.01 K/R 0.74 ADR 82.4 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

1saqe wins 54 of 100 opening duels. 4 percentage points above the level 8 average (50%).

Rounds with first kill 12%+2 pp better than 77%
Opening duels won 54%+4 pp better than 79%

Clutch

Strength
Last one alive

1saqe wins 35 of 100 1v2s. 15 percentage points above the level 8 average (20%).

Clutch 1v1 won 38%0 pp on par
Clutch 1v2 won 35%+15 pp better than 98%
Clutch kills per match 2.4+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?

41 of 100 kills by 1saqe are headshots. 6 percentage points below the level 8 average (47%).

Headshot rate 41%−6 pp better than 16%
AWP share of kills 20%+10 pp better than 86%
K/D 1.01+0.01 better than 55%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

1saqe gets exactly 2 kills in 15.6 of 100 rounds. 2.5 percentage points above the level 8 average (13.1%).

2K rounds 15.6%+2.5 pp better than 94%
3K rounds 3.3%−0.6 pp better than 23%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 5x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

39 of 100 nades by 1saqe deal damage or blind an enemy. 4 percentage points above the level 8 average (35%).

Utility hit rate 39%+4 pp better than 77%
Utility damage per round 4.2−0.1 better than 53%
Enemies flashed per round 0.22−0.06 better than 35%
Deaths per round 73%+1 pp better than 44%

Patterns

Soon this shows where 1saqe loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Inferno
  2. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.75 -
85.9 -
1.00-
53% of 34 duels -
67% of 3 situations -
Mirage7
43% -
0.74 -
77.9 -
1.01-
55% of 40 duels -
0% of 2 situations -
Inferno4
50% -
0.80 -
97.5 -
1.19-
56% of 18 duels -
33% of 3 situations -
Ancient3
67% -
0.66 -
70.3 -
0.95-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1saqe plays

Across 25 matches 1saqe averages K/R 0.74, ADR 82.4 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 79% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 16% of level 8 players. Averages 16.1 kills per match with 41% headshots. In 11 of 25 matches the rating was 1.10 or higher (44%), in 10 it was below 0.90. In 25 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 2 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.