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1sNakeOC_

Colombia
On FACEIT since 2017 359 matches tracked 178 matches in 30 days
ELO ▲ 35
2,419
30-day peak: 2,721
Rank NA ▲ 425 places
#2,248
Colombia #53 in Colombia
30 days · prev. #2,673 · best #924
Last updated:

How does 1sNakeOC_ play?

Rating 0.98 (from 357 matches) K/R 0.72 ADR 79.4 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 357 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 2.7
Knife kills 2 in 359 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 33x 4K, 6 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +318
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 79.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
115 matches · 57% win rate
On Inferno −24 ELO
28 matches · 61% win rate
On Saturdays +172 ELO, win rate 47%

1sNakeOC_ loses the most ELO on Mirage: −42 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 35 · Anubis

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
57% better than 71%
0.73 better than 43%
79.3 better than 40%
1.02 better than 44%
52% of 451 duels better than 54%
43% of 69 situations better than 62%
Dust 298
54% better than 57%
0.73 better than 42%
79.2 better than 38%
1.00 better than 34%
48% of 427 duels better than 31%
41% of 44 situations better than 60%
Ancient50
44% better than 22%
0.67 better than 15%
77.8 better than 29%
0.91 better than 12%
48% of 212 duels better than 29%
28% of 18 situations better than 24%
Anubis34
56% better than 59%
0.67 better than 15%
77.5 better than 28%
0.89 better than 7%
45% of 149 duels better than 16%
31% of 13 situations better than 34%
Inferno28
61% better than 70%
0.77 better than 59%
86.5 better than 72%
1.03 better than 38%
53% of 170 duels right on the average
50% of 14 situations better than 76%
Cache19
42% better than 19%
0.74 right on the average
81.3 better than 53%
0.98 better than 35%
51% of 94 duels better than 45%
38% of 16 situations right on the average
Nuke11
45% -
0.65 -
73.9 -
0.82-
44% of 52 duels -
75% of 4 situations -
Vertigo3
67% -
0.72 -
81.8 -
0.97-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1sNakeOC_ plays

Across 359 matches 1sNakeOC_ averages K/R 0.72 and ADR 79.4; the rating across the 357 rated matches is 0.98. Biggest strength: Utility damage per round at 5.6, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 116 of 357 matches the rating was 1.10 or higher (32%), in 149 it was below 0.90. In 280 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: September 2026 at 1.06. 1sNakeOC_ loses the most ELO on Mirage (−42 ELO, win rate 57%). Things go best in match 2 of the day (+165 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, −71 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +318. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 79.9. Last 30 days: 178 matches, win rate 51%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.