1nsert

Sweden
On FACEIT since 2017 287 matches tracked 59 matches in 30 days
ELO ▲ 131
2,214
30-day peak: 2,224
Rank EU
#135,983
Sweden #3,516 in Sweden
Last updated:

How does 1nsert play?

Rating 1.12 K/R 0.79 ADR 84.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 287 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.14+0.11 · Ø 1.03 better than 81%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 61x 4K, 4 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +299
= Stayed the same
K/R at 0.79, Rating at 1.13, ADR at 84.2
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −90 ELO
33 matches · 45% win rate
On Ancient −70 ELO
76 matches · 64% win rate
On Thursdays −99 ELO, win rate 49%

1nsert loses the most ELO on Cache: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.81 · Cache
  3. Longest win streak: 7 wins in a row · Ancient
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 43 · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
64% better than 87%
0.84 better than 87%
89.8 better than 85%
1.19 better than 91%
55% of 289 duels better than 71%
49% of 53 situations better than 75%
Dust 259
46% better than 33%
0.77 better than 65%
84.7 better than 69%
1.09 better than 67%
53% of 246 duels better than 61%
27% of 48 situations better than 19%
Mirage45
60% better than 82%
0.76 better than 59%
79.6 better than 43%
1.06 better than 59%
48% of 182 duels better than 32%
40% of 43 situations better than 57%
Anubis38
50% better than 45%
0.78 better than 68%
83.2 better than 62%
1.11 better than 76%
67% of 139 duels better than 99%
56% of 25 situations better than 86%
Cache33
45% -
0.82 -
87.2 -
1.14-
47% of 137 duels -
30% of 27 situations -
Inferno25
68% better than 93%
0.79 better than 68%
84.1 better than 61%
1.14 better than 76%
51% of 91 duels better than 44%
45% of 11 situations better than 69%
Nuke5
40% -
0.81 -
79.7 -
1.07-
41% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1nsert plays

Across 287 matches 1nsert averages K/R 0.79, ADR 84.9 and a rating of 1.12. Biggest strength: K/D at 1.14, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 136 of 287 matches the rating was 1.10 or higher (47%), in 85 it was below 0.90. In 236 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. 1nsert loses the most ELO on Cache (−90 ELO, win rate 45%). Things go best on Inferno (+53 ELO, win rate 68%). Improved over the last three months: Win rate +7 pp, ELO +299. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 84.2. Last 30 days: 59 matches, win rate 59%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.