1nnocence-_-
How does 1nnocence-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).
Compared with 7,342 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength65% headshots and so well above the average (53%).
Impact
StrengthExactly 3 kills in 7.1% of rounds and so well above the average (4.2%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.99. Last 3 months: 0.95 (at the start 0.97). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.40. Last 3 months: 1.33 (at the start 1.39). Well above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 105.2. Last 3 months: 100.5 (at the start 103.7). Well above the average (80.7).
Share of headshot kills
Best month: June 2026 with 80%. Last 3 months: 65% (at the start 71%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 53% (at the start 54%). Just above the average (52%).
Best month: October 2026 with 3,057. Last 3 months: 3,018 (at the start 2,977).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 245 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1nnocence-_- loses the most ELO on Anubis: −74 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.73 · Cache
- Most kills in a match: 59 · Mirage
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 245 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1nnocence-_- plays
Across 245 matches 1nnocence-_- averages K/R 0.95, ADR 100.9 and a rating of 1.34. Biggest strength: Damage per round (ADR) at 100.9, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 21.0 kills per match with 65% headshots. The strongest map is Cache with a 73% win rate in 22 matches. In 175 of 245 matches the rating was 1.10 or higher (71%), in 33 it was below 0.90. In 207 matches with detailed stats: 84 4Ks and 16 aces. Best month by rating: July 2026 at 1.40. 1nnocence-_- loses the most ELO on Anubis (−74 ELO, win rate 53%). Things go best on Mirage (+117 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, +40 ELO. Got weaker: Rating −0.06, Headshots −6 pp. Unchanged in recent months: K/R at 0.95, ADR at 100.5, Win rate at 53%, ELO at 3,018. Last 30 days: 100 matches, win rate 56%, net ELO +78.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.