1n4ear

Kazakhstan
On FACEIT since 2024 105 matches tracked 77 matches in 30 days
ELO ▲ 30
2,187
30-day peak: 2,187
Rank EU
#150,968
Kazakhstan #5,275 in Kazakhstan
Last updated:

How does 1n4ear play?

Rating 1.27 K/R 0.91 ADR 94.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 105 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.5
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 39x 4K, 5 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Headshots +9 pp, First kills +1 pp, Clutch 1v1 +9 pp
= Stayed the same
Rating at 1.28, ADR at 94.7, ELO at 2,187
▼ Got worse
Win rate −19 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.92 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
30 matches · 43% win rate
On Sundays ±0 ELO, win rate 28%

1n4ear loses the most ELO on Dust 2: −1 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.63 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 55%
0.91 better than 96%
93.0 better than 93%
1.29 better than 97%
58% of 269 duels better than 86%
41% of 34 situations better than 60%
Dust 230
43% better than 19%
0.95 better than 98%
99.7 better than 98%
1.34 better than 98%
63% of 160 duels better than 95%
40% of 25 situations better than 55%
Ancient8
38% -
0.96 -
99.3 -
1.34-
54% of 37 duels -
38% of 8 situations -
Anubis4
50% -
0.81 -
87.6 -
1.01-
57% of 23 duels -
0% of 2 situations -
Cache4
25% -
0.75 -
79.2 -
0.93-
44% of 25 duels -
100% of 2 situations -
Inferno4
25% -
0.90 -
92.7 -
1.26-
62% of 26 duels -
25% of 4 situations -
Nuke4
0% -
0.78 -
80.2 -
0.95-
69% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1n4ear plays

Across 105 matches 1n4ear averages K/R 0.91, ADR 94.1 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 46% headshots. The strongest map is Mirage with a 53% win rate in 51 matches. In 67 of 105 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 105 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: November 2026 at 1.35. 1n4ear loses the most ELO on Dust 2 (−1 ELO, win rate 43%). Things go best in match 1 of the day (+21 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, +21 ELO. Improved over the last three months: K/R +0.05, Headshots +9 pp, First kills +1 pp, Clutch 1v1 +9 pp. Got weaker: Win rate −19 pp. Unchanged in recent months: Rating at 1.28, ADR at 94.7, ELO at 2,187. Last 30 days: 77 matches, win rate 42%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.