1n-morTal

Venezuela
On FACEIT since 2026 312 matches tracked 99 matches in 30 days
ELO ▲ 279
2,134
30-day peak: 2,144
Rank NA ▲ 2,694 places
#5,311
Venezuela #63 in Venezuela
30 days · prev. #8,005 · best #4,624
Last updated:

How does 1n-morTal play?

Rating 1.12 K/R 0.83 ADR 88.1 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 312 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.1
Knife kills 5 in 312 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 70x 4K, 9 aces in 312 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +376
= Stayed the same
Clutch 1v1 at 37%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −5.3, Win rate −4 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −136 ELO
82 matches · 44% win rate
On Anubis −77 ELO
51 matches · 61% win rate
Between 12:00 and 18:00 −67 ELO, win rate 42%
On Thursdays −132 ELO, win rate 41%

1n-morTal loses the most ELO on Dust 2: −136 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.49 · Inferno
  5. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
44% better than 25%
0.81 better than 81%
87.8 better than 82%
1.09 better than 70%
48% of 456 duels better than 35%
31% of 52 situations better than 30%
Mirage75
57% better than 72%
0.80 better than 78%
86.0 better than 76%
1.07 better than 66%
52% of 386 duels better than 59%
50% of 34 situations better than 81%
Anubis51
61% better than 84%
0.86 better than 92%
87.3 better than 82%
1.17 better than 88%
60% of 312 duels better than 90%
30% of 30 situations better than 27%
Ancient45
40% better than 16%
0.82 better than 83%
87.8 better than 82%
1.10 better than 73%
49% of 245 duels better than 37%
31% of 13 situations better than 32%
Inferno33
61% better than 69%
0.94 better than 99%
95.9 better than 96%
1.33 better than 98%
56% of 119 duels better than 67%
32% of 19 situations better than 35%
Cache13
54% -
0.74 -
80.8 -
1.01-
41% of 75 duels -
57% of 7 situations -
Nuke12
50% -
0.81 -
91.3 -
1.07-
52% of 61 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1n-morTal plays

Across 312 matches 1n-morTal averages K/R 0.83, ADR 88.1 and a rating of 1.12. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 39% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 151 of 312 matches the rating was 1.10 or higher (48%), in 81 it was below 0.90. In 312 matches with detailed stats: 70 4Ks and 9 aces. Best month by rating: August 2026 at 1.22. 1n-morTal loses the most ELO on Dust 2 (−136 ELO, win rate 44%). Things go best on Mirage (+47 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −96 ELO. Improved over the last three months: Headshots +4 pp, ELO +376. Got weaker: K/R −0.08, Rating −0.13, ADR −5.3, Win rate −4 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 37%. Last 30 days: 99 matches, win rate 55%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.