1mpulse_011

Kazakhstan
On FACEIT since 2024 76 matches tracked 55 matches in 30 days
Last updated:

How does 1mpulse_011 play?

Rating 1.20 K/R 0.89 ADR 95.8 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 76 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 4.3
Knife kills 5 in 76 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.4%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 22x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +7 pp, ELO +266, First kills +3 pp, Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.90, ADR at 96.2, Headshots at 54%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Reached level 10 · Cache
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% better than 43%
0.89 better than 94%
95.5 better than 95%
1.24 better than 94%
57% of 198 duels better than 81%
52% of 21 situations better than 85%
Dust 216
75% better than 99%
0.98 better than 99%
104.6 better than 99%
1.31 better than 97%
68% of 88 duels better than 99%
10% of 10 situations better than 3%
Ancient11
55% -
0.88 -
93.3 -
1.21-
61% of 54 duels -
30% of 10 situations -
Anubis9
22% -
0.78 -
84.4 -
0.98-
45% of 51 duels -
33% of 3 situations -
Inferno6
50% -
0.93 -
102.6 -
1.26-
54% of 39 duels -
67% of 3 situations -
Cache4
25% -
0.71 -
80.4 -
0.88-
72% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1mpulse_011 plays

Across 76 matches 1mpulse_011 averages K/R 0.89, ADR 95.8 and a rating of 1.20. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 43 of 76 matches the rating was 1.10 or higher (57%), in 21 it was below 0.90. In 76 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: November 2026 at 1.23. Improved over the last three months: Rating +0.05, Win rate +7 pp, ELO +266, First kills +3 pp, Clutch 1v1 +14 pp. Unchanged in recent months: K/R at 0.90, ADR at 96.2, Headshots at 54%. Last 30 days: 55 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.