1mpuLse4an

Niue
On FACEIT since 2021 45 matches tracked 24 matches in 30 days
Last updated:

How does 1mpuLse4an play?

Rating 1.06 K/R 0.75 ADR 79.3 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 37%+25 pp · Ø 12% better than 99%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.1
Zeus kills1 in 45 matches
Knife kills 1 in 45 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 9x 4K, 2 aces in 45 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 2%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.21, ADR +4.7, Win rate +20 pp, First kills +7 pp, Clutch 1v1 +20 pp
= Stayed the same
ELO at 2,059
▼ Got worse
Headshots −14 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

Soon this shows where 1mpuLse4an loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 66%
0.69 better than 27%
75.3 better than 24%
0.98 better than 33%
51% of 97 duels right on the average
71% of 7 situations better than 99%
Ancient8
38% -
0.82 -
79.5 -
1.14-
62% of 34 duels -
50% of 8 situations -
Dust 28
63% -
0.81 -
86.1 -
1.16-
48% of 31 duels -
50% of 4 situations -
Anubis4
25% -
0.82 -
89.3 -
1.09-
63% of 16 duels -
0% of 4 situations -
Nuke4
75% -
0.74 -
79.9 -
1.02-
64% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1mpuLse4an plays

Across 45 matches 1mpuLse4an averages K/R 0.75, ADR 79.3 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 39% headshots. In 19 of 45 matches the rating was 1.10 or higher (42%), in 16 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. Improved over the last three months: K/R +0.12, Rating +0.21, ADR +4.7, Win rate +20 pp, First kills +7 pp, Clutch 1v1 +20 pp. Got weaker: Headshots −14 pp. Unchanged in recent months: ELO at 2,059. Last 30 days: 24 matches, win rate 63%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.