1mpssbl3

Argentina
On FACEIT since 2021 106 matches tracked 54 matches in 30 days
ELO ▲ 108
2,101
30-day peak: 2,269
Rank SA ▲ 1,159 places
#4,999
Argentina #1,063 in Argentina
30 days · prev. #6,158 · best #2,923
Last updated:

How does 1mpssbl3 play?

Rating 1.00 (from 70 matches) K/R 0.69 ADR 73.4 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.7
Zeus kills2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 11%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 9x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +4 pp
= Stayed the same
Rating at 1.01, ADR at 75.3, ELO at 2,101
▼ Got worse
Headshots −9 pp

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +24 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 −25 ELO, win rate 43%

1mpssbl3 loses the most ELO in match 2 of the day: +24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.67 better than 19%
70.8 better than 9%
0.94 better than 21%
52% of 98 duels better than 57%
33% of 12 situations better than 36%
Dust 230
50% better than 43%
0.68 better than 24%
73.6 better than 16%
1.03 right on the average
59% of 83 duels better than 87%
56% of 16 situations better than 90%
Ancient18
22% better than 1%
0.69 better than 24%
74.8 better than 17%
1.07-
62% of 21 duels better than 95%
30% of 10 situations better than 32%
Inferno8
75% -
0.74 -
74.3 -
1.04-
70% of 27 duels -
50% of 10 situations -
Nuke7
71% -
0.75 -
78.6 -
0.97-
63% of 35 duels -
43% of 7 situations -
Anubis6
50% -
0.72 -
77.4 -
1.21-
50% of 4 duels -
100% of 1 situations -
Cache4
25% -
0.68 -
69.9 -
0.75-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1mpssbl3 plays

Across 106 matches 1mpssbl3 averages K/R 0.69 and ADR 73.4; the rating across the 70 rated matches is 1.00. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 60% headshots. The strongest map is Mirage with a 52% win rate in 33 matches. In 26 of 70 matches the rating was 1.10 or higher (37%), in 27 it was below 0.90. In 54 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. 1mpssbl3 loses the most ELO in match 2 of the day (+24 ELO, win rate 38%). Things go best on Mirage (+49 ELO, win rate 52%). From match no. 5 of the day on, things go best: 53% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Win rate +4 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: Rating at 1.01, ADR at 75.3, ELO at 2,101. Last 30 days: 54 matches, win rate 50%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.