1mperiaL

China
On FACEIT since 2018 264 matches tracked 80 matches in 30 days
Last updated:

How does 1mperiaL play?

Rating 1.03 (from 231 matches) K/R 0.74 ADR 78.8 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 13%+1 pp · Ø 12% better than 64%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.3
Zeus kills2 in 264 matches
Knife kills 2 in 264 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 24x 4K, 2 aces in 187 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 80.1, Headshots at 55%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
53 matches · 49% win rate
In match 1 of the day −68 ELO
66 matches · 44% win rate
Between 12:00 and 18:00 −194 ELO, win rate 38%
On Tuesdays +30 ELO, win rate 41%

1mperiaL loses the most ELO on Anubis: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
49% better than 38%
0.76 better than 59%
79.3 better than 41%
1.06 better than 56%
57% of 345 duels better than 78%
39% of 49 situations better than 53%
Mirage67
52% right on the average
0.74 better than 46%
80.3 better than 45%
1.00 better than 35%
57% of 290 duels better than 81%
44% of 25 situations better than 69%
Anubis53
49% better than 38%
0.72 better than 38%
77.8 better than 30%
0.99 better than 31%
54% of 215 duels better than 62%
32% of 22 situations better than 31%
Cache35
49% -
0.74 -
78.3 -
1.04-
55% of 170 duels -
27% of 26 situations -
Inferno19
53% better than 45%
0.72 better than 34%
75.6 better than 15%
1.09-
53% of 53 duels better than 45%
33% of 9 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How 1mperiaL plays

Across 264 matches 1mperiaL averages K/R 0.74 and ADR 78.8; the rating across the 231 rated matches is 1.03. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Inferno with a 53% win rate in 19 matches. In 92 of 231 matches the rating was 1.10 or higher (40%), in 81 it was below 0.90. In 187 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. 1mperiaL loses the most ELO on Anubis (−90 ELO, win rate 49%). Things go best on Cache (+121 ELO, win rate 49%). Match no. 3 of the day goes best: 61% win rate, +86 ELO. Improved over the last three months: ELO +268. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 80.1, Headshots at 55%, Win rate at 50%. Last 30 days: 80 matches, win rate 49%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.