1mo

Italy
On FACEIT since 2024 68 matches tracked 47 matches in 30 days
Last updated:

How does 1mo play?

Rating 1.09 K/R 0.79 ADR 82.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 68 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.8
Zeus kills5 in 68 matches
Knife kills 3 in 68 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 10x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +198
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.2, Win rate −9 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
22 matches · 59% win rate

1mo loses the most ELO on Mirage: −30 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Mirage
  4. Most kills in a match: 59 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 79%
0.84 better than 87%
84.5 better than 68%
1.14 better than 81%
53% of 131 duels better than 62%
47% of 19 situations better than 76%
Dust 214
57% -
0.77 -
81.7 -
1.04-
49% of 75 duels -
43% of 7 situations -
Ancient12
58% -
0.78 -
79.0 -
1.09-
57% of 63 duels -
44% of 9 situations -
Anubis12
58% -
0.82 -
86.1 -
1.17-
57% of 81 duels -
42% of 12 situations -
Inferno6
67% -
0.74 -
78.1 -
1.02-
42% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1mo plays

Across 68 matches 1mo averages K/R 0.79, ADR 82.0 and a rating of 1.09. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 34 of 68 matches the rating was 1.10 or higher (50%), in 22 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. 1mo loses the most ELO on Mirage (−30 ELO, win rate 59%). Things go best from match 5 of the day (±0 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate. Improved over the last three months: Headshots +4 pp, ELO +198. Got weaker: K/R −0.07, Rating −0.10, ADR −6.2, Win rate −9 pp. Last 30 days: 47 matches, win rate 57%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.