1kindness

Norway
On FACEIT since 2018 248 matches tracked 107 matches in 30 days
ELO ▲ 134
2,829
30-day peak: 3,047
Rank EU ▼ 8,017 places
#17,141
Norway #171 in Norway
30 days · prev. #9,124 · best #7,964
Last updated:
Next update possible in 24m 20s

How does 1kindness play?

Rating 1.16 K/R 0.81 ADR 87.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 248 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.20+0.15 · Ø 1.05 better than 86%
Pistol kills per match 3.5
Knife kills 17 in 248 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 43x 4K, 9 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +164
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 87.8, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
45 matches · 44% win rate
On Ancient −58 ELO
31 matches · 45% win rate
On Sundays +7 ELO, win rate 44%

1kindness loses the most ELO in match 3 of the day: −85 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.91 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 40%
0.80 better than 71%
86.3 better than 72%
1.12 better than 71%
58% of 279 duels better than 82%
33% of 52 situations better than 33%
Dust 266
62% better than 80%
0.85 better than 86%
90.3 better than 85%
1.25 better than 91%
59% of 241 duels better than 84%
33% of 46 situations better than 35%
Ancient31
45% better than 22%
0.74 better than 41%
81.4 better than 44%
1.05 better than 48%
45% of 92 duels better than 14%
40% of 25 situations better than 54%
Nuke28
54% better than 43%
0.91 better than 92%
90.7 better than 81%
1.31 better than 94%
63% of 89 duels better than 91%
24% of 17 situations better than 15%
Anubis23
43% better than 16%
0.84 better than 85%
88.1 better than 81%
1.17 better than 82%
52% of 79 duels right on the average
47% of 19 situations better than 72%
Cache20
70% better than 87%
0.74 better than 33%
81.5 better than 37%
1.07 better than 38%
49% of 67 duels better than 22%
42% of 12 situations better than 55%
Inferno13
31% -
0.73 -
85.8 -
1.01-
44% of 50 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1kindness plays

Across 248 matches 1kindness averages K/R 0.81, ADR 87.0 and a rating of 1.16. Biggest strength: K/D at 1.20, better than 86% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 39% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 128 of 248 matches the rating was 1.10 or higher (52%), in 67 it was below 0.90. In 187 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: October 2026 at 1.22. 1kindness loses the most ELO in match 3 of the day (−85 ELO, win rate 44%). Things go best on Dust 2 (+101 ELO, win rate 62%). Match no. 4 of the day goes best: 69% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, ELO +164. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 87.8, Win rate at 53%. Last 30 days: 107 matches, win rate 57%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.