1jkez

Bosnia & Herzegovina
On FACEIT since 2025 161 matches tracked 47 matches in 30 days
ELO ▲ 29
2,462
30-day peak: 2,462
Rank SA ▼ 332 places
#1,382
Bosnia & Herzegovina #3 in Bosnia & Herzegovina
30 days · prev. #1,050 · best #1,050
Last updated:

How does 1jkez play?

Rating 1.25 (from 139 matches) K/R 0.86 ADR 89.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 161 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.34+0.30 · Ø 1.04 better than 98%
Pistol kills per match 3.4
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 67%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 24x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +170
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.24, Rating −0.40, ADR −18.0, Headshots −2 pp, Win rate −21 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: March 2026 with 1.24. Last 3 months: 0.80 (at the start 1.04). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
81 matches · 54% win rate
In match 1 of the day −13 ELO
49 matches · 51% win rate
On Wednesdays −124 ELO, win rate 52%

1jkez loses the most ELO on Mirage: −14 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 11 wins in a row · Nuke
  4. Highest rating in a match: 2.97 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
54% better than 59%
0.86 better than 90%
88.6 better than 80%
1.23 better than 93%
60% of 407 duels better than 90%
41% of 58 situations better than 58%
Dust 239
62% better than 83%
0.86 better than 90%
90.3 better than 87%
1.27 better than 96%
60% of 194 duels better than 90%
42% of 24 situations better than 59%
Cache19
68% -
0.82 -
86.4 -
1.20-
61% of 88 duels -
50% of 12 situations -
Nuke12
67% -
0.94 -
93.9 -
1.39-
65% of 54 duels -
58% of 12 situations -
Ancient4
25% -
0.61 -
69.9 -
0.83-
69% of 13 duels -
20% of 5 situations -
Inferno4
100% -
0.87 -
95.7 -
1.29-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1jkez plays

Across 161 matches 1jkez averages K/R 0.86 and ADR 89.2; the rating across the 139 rated matches is 1.25. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 97 of 161 matches the rating was 1.10 or higher (60%), in 37 it was below 0.90. In 114 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: March 2026 at 1.79. 1jkez loses the most ELO on Mirage (−14 ELO, win rate 54%). Things go best on Dust 2 (+46 ELO, win rate 62%). Match no. 3 of the day goes best: 74% win rate, +44 ELO. Improved over the last three months: ELO +170. Got weaker: K/R −0.24, Rating −0.40, ADR −18.0, Headshots −2 pp, Win rate −21 pp. Last 30 days: 47 matches, win rate 49%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.