1jcob

Tajikistan
On FACEIT since 2023 303 matches tracked 92 matches in 30 days
ELO ▲ 366
2,478
30-day peak: 2,508
Rank EU
#60,286
Tajikistan #118 in Tajikistan
Last updated:

How does 1jcob play?

Rating 1.10 (from 302 matches) K/R 0.79 ADR 81.9 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 302 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.08 · Ø 1.04 better than 74%
Pistol kills per match 3.0
Knife kills 9 in 303 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 52x 4K, 2 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +5 pp, ELO +270
= Stayed the same
ADR at 83.2, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −41 ELO
54 matches · 46% win rate
In match 1 of the day +198 ELO
94 matches · 44% win rate
On Mondays +51 ELO, win rate 39%

1jcob loses the most ELO in match 3 of the day: −41 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.26 · Mirage
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
55% better than 61%
0.83 better than 84%
84.2 better than 64%
1.15 better than 83%
56% of 416 duels better than 76%
30% of 67 situations better than 25%
Dust 253
55% better than 62%
0.80 better than 76%
84.0 better than 64%
1.10 better than 70%
52% of 209 duels right on the average
48% of 31 situations better than 77%
Ancient50
50% better than 41%
0.79 better than 70%
85.1 better than 67%
1.11 better than 74%
59% of 200 duels better than 87%
45% of 31 situations better than 70%
Anubis38
42% better than 19%
0.75 better than 54%
78.8 better than 37%
1.04 right on the average
63% of 139 duels better than 95%
55% of 20 situations better than 86%
Nuke30
67% better than 83%
0.79 better than 63%
80.2 better than 44%
1.11 better than 63%
64% of 83 duels better than 97%
56% of 18 situations better than 87%
Inferno23
35% better than 5%
0.74 better than 42%
76.0 better than 15%
1.05 better than 41%
44% of 80 duels better than 9%
67% of 9 situations better than 97%
Cache11
45% -
0.71 -
72.4 -
1.00-
47% of 38 duels -
43% of 7 situations -
Vertigo3
0% -
0.52 -
57.2 -
0.72-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1jcob plays

Across 303 matches 1jcob averages K/R 0.79 and ADR 81.9; the rating across the 302 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 30 matches. In 147 of 302 matches the rating was 1.10 or higher (49%), in 96 it was below 0.90. In 248 matches with detailed stats: 52 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. 1jcob loses the most ELO in match 3 of the day (−41 ELO, win rate 46%). Things go best on Dust 2 (+105 ELO, win rate 55%). Match no. 4 of the day goes best: 63% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +5 pp, ELO +270. Unchanged in recent months: ADR at 83.2, Win rate at 51%. Last 30 days: 92 matches, win rate 53%, net ELO +371.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.