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1icarus

USA
On FACEIT since 2015 242 matches tracked 49 matches in 30 days
ELO ▼ 20
2,728
30-day peak: 2,818
Rank NA ▼ 56 places
#773
USA #580 in USA
30 days · prev. #717 · best #515
Last updated:

How does 1icarus play?

Rating 1.14 (from 195 matches) K/R 0.81 ADR 85.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.10 · Ø 1.05 better than 78%
Pistol kills per match 3.2
Knife kills 3 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 40x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +154
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 83.7
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
40 matches · 45% win rate
Between 18:00 and 24:00 −42 ELO, win rate 48%
On Tuesdays −173 ELO, win rate 50%

1icarus loses the most ELO on Mirage: −86 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.76 · Anubis

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis54
69% better than 93%
0.84 better than 85%
85.4 better than 67%
1.25 better than 94%
59% of 218 duels better than 84%
54% of 26 situations better than 82%
Dust 250
52% better than 47%
0.72 better than 35%
79.0 better than 36%
1.06 better than 52%
50% of 162 duels better than 40%
18% of 11 situations better than 7%
Ancient42
57% better than 64%
0.91 better than 95%
92.2 better than 87%
1.26 better than 94%
58% of 185 duels better than 80%
43% of 14 situations better than 65%
Mirage40
45% better than 22%
0.81 better than 75%
86.3 better than 71%
1.09 better than 64%
46% of 140 duels better than 19%
29% of 14 situations better than 24%
Nuke24
67% better than 78%
0.83 better than 72%
89.7 better than 77%
1.09 right on the average
55% of 110 duels better than 63%
44% of 9 situations better than 62%
Inferno17
35% better than 2%
0.66 better than 8%
72.4 better than 7%
0.90-
51% of 55 duels better than 31%
50% of 6 situations better than 73%
Cache11
64% -
0.77 -
85.9 -
1.06-
54% of 61 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1icarus plays

Across 242 matches 1icarus averages K/R 0.81 and ADR 85.2; the rating across the 195 rated matches is 1.14. Biggest strength: 3K rounds at 5.2%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Anubis with a 69% win rate in 54 matches. In 101 of 195 matches the rating was 1.10 or higher (52%), in 57 it was below 0.90. In 153 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. 1icarus loses the most ELO on Mirage (−86 ELO, win rate 45%). Things go best on Dust 2 (+163 ELO, win rate 52%). From match no. 5 of the day on, things go best: 62% win rate, +64 ELO. Improved over the last three months: Win rate +3 pp, ELO +154. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 83.7. Last 30 days: 49 matches, win rate 59%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.