1gi

Poland
On FACEIT since 2017 248 matches tracked 64 matches in 30 days
ELO ▼ 7
2,293
30-day peak: 2,443
Rank EU
#109,825
Poland #5,884 in Poland
Last updated:

How does 1gi play?

Rating 1.23 K/R 0.87 ADR 92.7 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 248 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.24+0.21 · Ø 1.03 better than 93%
Pistol kills per match 3.1
Knife kills 8 in 248 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 88%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 90%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 68x 4K, 13 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.86, Rating at 1.22
▼ Got worse
ADR −5.0, Headshots −5 pp, Win rate −5 pp, ELO −240

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.86 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +24 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 +36 ELO, win rate 42%
On Fridays +28 ELO, win rate 45%

1gi loses the most ELO in match 4 of the day: +24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.59 · Dust 2
  3. Most kills in a match: 47 · Cache
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
53% better than 54%
0.89 better than 93%
93.2 better than 91%
1.23 better than 92%
56% of 394 duels better than 76%
43% of 49 situations better than 65%
Anubis43
49% better than 35%
0.84 better than 87%
90.4 better than 87%
1.20 better than 89%
50% of 222 duels better than 38%
33% of 33 situations better than 39%
Dust 240
45% better than 24%
0.84 better than 86%
90.5 better than 87%
1.20 better than 88%
51% of 202 duels right on the average
49% of 37 situations better than 76%
Ancient31
42% better than 17%
0.86 better than 90%
91.3 better than 88%
1.18 better than 88%
62% of 169 duels better than 94%
43% of 23 situations better than 63%
Cache22
64% -
0.91 -
96.6 -
1.33-
40% of 94 duels -
60% of 15 situations -
Nuke18
61% better than 73%
0.93 better than 96%
96.9 better than 93%
1.31 better than 94%
57% of 72 duels better than 72%
57% of 14 situations better than 91%
Inferno11
45% -
0.96 -
101.9 -
1.31-
65% of 52 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1gi plays

Across 248 matches 1gi averages K/R 0.87, ADR 92.7 and a rating of 1.23. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 145 of 248 matches the rating was 1.10 or higher (58%), in 52 it was below 0.90. In 203 matches with detailed stats: 68 4Ks and 13 aces. Best month by rating: July 2026 at 1.30. 1gi loses the most ELO in match 4 of the day (+24 ELO, win rate 41%). Things go best in match 1 of the day (+223 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +223 ELO. Got weaker: ADR −5.0, Headshots −5 pp, Win rate −5 pp, ELO −240. Unchanged in recent months: K/R at 0.86, Rating at 1.22. Last 30 days: 64 matches, win rate 50%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.