1eAkeeee

Japan
121 matches tracked
Last updated:

How does 1eAkeeee play?

Rating 1.19 K/R 0.85 ADR 90.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 121 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsDamageHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 48%−2 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 1.21+0.21 · Ø 1.00 better than 96%
Pistol kills per match 2.8
Knife kills 6 in 121 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 91%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 87%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 22x 4K, 3 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +126
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.25, Rating −0.39, ADR −20.7, Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 1.02. Last 3 months: 0.74 (at the start 0.99). Just above the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
23 matches · 35% win rate
In match 2 of the day +38 ELO
27 matches · 37% win rate
Between 18:00 and 24:00 +11 ELO, win rate 30%

1eAkeeee loses the most ELO in match 3 of the day: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.46 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 66%
0.93 better than 98%
95.6 better than 97%
1.31 better than 98%
57% of 130 duels better than 82%
38% of 34 situations right on the average
Dust 233
36% better than 9%
0.87 better than 95%
94.0 better than 95%
1.22 better than 96%
52% of 124 duels better than 61%
44% of 25 situations better than 70%
Ancient16
50% right on the average
0.82 better than 91%
89.0 better than 92%
1.15 better than 92%
59% of 59 duels better than 91%
44% of 9 situations better than 71%
Anubis10
60% -
0.86 -
96.8 -
1.22-
49% of 39 duels -
60% of 10 situations -
Cache7
43% -
0.69 -
73.0 -
0.97-
33% of 27 duels -
33% of 6 situations -
Inferno6
67% -
0.61 -
66.5 -
0.81-
41% of 29 duels -
0% of 2 situations -
Nuke4
0% -
0.65 -
73.5 -
0.80-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1eAkeeee plays

Across 121 matches 1eAkeeee averages K/R 0.85, ADR 90.8 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 18.6 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 64 of 121 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 93 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.46. 1eAkeeee loses the most ELO in match 3 of the day (−30 ELO, win rate 35%). Things go best in match 1 of the day (+89 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +89 ELO. Improved over the last three months: ELO +126. Got weaker: K/R −0.25, Rating −0.39, ADR −20.7, Win rate −7 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 4 matches, win rate 100%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.