1deNe

Kazakhstan
On FACEIT since 2025 130 matches tracked 60 matches in 30 days
ELO ▲ 166
2,221
30-day peak: 2,221
Rank EU
#135,660
Kazakhstan #4,715 in Kazakhstan
Last updated:

How does 1deNe play?

Rating 1.19 K/R 0.84 ADR 88.8 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 130 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.1
Knife kills 14 in 130 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 49x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +6.9, Win rate +19 pp, ELO +278, First kills +1 pp
= Stayed the same
Headshots at 46%, Clutch 1v1 at 35%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
22 matches · 23% win rate
In match 1 of the day ±0 ELO
23 matches · 26% win rate
Between 12:00 and 18:00 +32 ELO, win rate 40%

1deNe loses the most ELO on Mirage: −26 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Cache
  2. Longest win streak: 5 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Ancient
  5. Most kills in a match: 40 · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
56% better than 66%
0.92 better than 98%
96.1 better than 96%
1.31 better than 99%
64% of 140 duels better than 96%
38% of 16 situations right on the average
Dust 222
41% better than 14%
0.70 better than 30%
76.4 better than 27%
0.99 better than 34%
52% of 111 duels better than 55%
54% of 13 situations better than 87%
Mirage22
23% better than 1%
0.72 better than 40%
77.6 better than 35%
1.03 right on the average
51% of 80 duels right on the average
20% of 15 situations better than 9%
Inferno21
43% better than 20%
0.85 better than 86%
89.0 better than 77%
1.19 better than 84%
62% of 111 duels better than 87%
32% of 25 situations better than 32%
Anubis14
57% -
0.86 -
94.2 -
1.20-
53% of 74 duels -
35% of 17 situations -
Cache12
75% -
1.08 -
110.0 -
1.52-
69% of 59 duels -
33% of 9 situations -
Nuke7
57% -
0.80 -
85.2 -
1.16-
33% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1deNe plays

Across 130 matches 1deNe averages K/R 0.84, ADR 88.8 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 46% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 71 of 130 matches the rating was 1.10 or higher (55%), in 30 it was below 0.90. In 130 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. 1deNe loses the most ELO on Mirage (−26 ELO, win rate 23%). Things go best from match 5 of the day (+32 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +32 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +6.9, Win rate +19 pp, ELO +278, First kills +1 pp. Unchanged in recent months: Headshots at 46%, Clutch 1v1 at 35%. Last 30 days: 60 matches, win rate 50%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.