1danivs-

Poland
On FACEIT since 2019 164 matches tracked 81 matches in 30 days
Last updated:

How does 1danivs- play?

Rating 1.03 K/R 0.76 ADR 81.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (50%).

Headshot rate 66%+16 pp · Ø 50% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.01−0.02 · Ø 1.03 better than 36%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 60%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 34x 4K, 4 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 1danivs- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
21 matches · 57% win rate
In match 2 of the day −33 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 +6 ELO, win rate 48%
On Tuesdays −40 ELO, win rate 48%

1danivs- loses the most ELO on Anubis: −46 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 32 · Mirage
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 64%
0.77 better than 62%
82.4 better than 56%
1.06 better than 57%
51% of 272 duels right on the average
32% of 19 situations better than 31%
Ancient36
61% better than 78%
0.76 better than 54%
81.2 better than 46%
1.05 better than 53%
61% of 174 duels better than 90%
33% of 18 situations better than 37%
Dust 229
52% right on the average
0.74 better than 45%
80.8 better than 46%
0.97 better than 23%
50% of 151 duels better than 39%
38% of 13 situations right on the average
Anubis21
57% better than 66%
0.71 better than 31%
77.4 better than 28%
0.97 better than 24%
49% of 96 duels better than 32%
43% of 14 situations better than 61%
Nuke13
54% -
0.79 -
86.1 -
1.05-
49% of 77 duels -
0% of 3 situations -
Inferno7
14% -
0.82 -
83.4 -
1.12-
46% of 46 duels -
0% of 4 situations -
Cache4
75% -
0.60 -
62.8 -
0.79-
57% of 14 duels -
33% of 3 situations -
Vertigo3
33% -
0.83 -
86.0 -
1.13-
50% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1danivs- plays

Across 164 matches 1danivs- averages K/R 0.76, ADR 81.2 and a rating of 1.03. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 66% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 70 of 164 matches the rating was 1.10 or higher (43%), in 64 it was below 0.90. In 164 matches with detailed stats: 34 4Ks and 4 aces. 1danivs- loses the most ELO on Anubis (−46 ELO, win rate 57%). Things go best on Ancient (+229 ELO, win rate 61%). Match no. 3 of the day goes best: 70% win rate, +148 ELO. Last 30 days: 81 matches, win rate 53%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.