1Ted2K

San Marino
175 matches tracked 34 matches in 30 days
ELO ▲ 101
2,025
30-day peak: 2,025
Rank EU
#235,194
San Marino #270 in San Marino
Last updated:

How does 1Ted2K play?

Rating 0.89 K/R 0.62 ADR 69.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 18x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +239
= Stayed the same
K/R at 0.61, Rating at 0.88, ADR at 69.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
28 matches · 50% win rate
From match 5 of the day +9 ELO
74 matches · 41% win rate
On Saturdays −53 ELO, win rate 44%

1Ted2K loses the most ELO on Ancient: −46 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 1.82 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Recorded match no. 100 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 59%
0.61 better than 4%
70.2 better than 7%
0.90 better than 11%
44% of 188 duels better than 14%
36% of 42 situations better than 43%
Dust 235
46% better than 32%
0.64 better than 9%
70.0 better than 6%
0.90 better than 10%
40% of 117 duels better than 5%
37% of 27 situations better than 47%
Anubis29
45% better than 30%
0.61 better than 4%
67.6 better than 3%
0.89 better than 9%
47% of 95 duels better than 27%
44% of 25 situations better than 66%
Ancient28
50% right on the average
0.59 better than 2%
67.3 better than 2%
0.82 better than 2%
51% of 88 duels right on the average
18% of 11 situations better than 9%
Inferno15
47% better than 24%
0.57 better than 1%
67.8 better than 3%
0.82 better than 1%
41% of 51 duels better than 4%
29% of 7 situations better than 28%
Nuke11
55% -
0.71 -
77.2 -
1.03-
54% of 28 duels -
50% of 8 situations -
Cache4
25% -
0.66 -
71.7 -
1.00-
45% of 11 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Ted2K plays

Across 175 matches 1Ted2K averages K/R 0.62, ADR 69.5 and a rating of 0.89. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 69.5, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.1 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 39 of 175 matches the rating was 1.10 or higher (22%), in 96 it was below 0.90. In 151 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: May 2026 at 1.10. 1Ted2K loses the most ELO on Ancient (−46 ELO, win rate 50%). Things go best on Dust 2 (+53 ELO, win rate 46%). Match no. 2 of the day goes best: 59% win rate, +52 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +239. Unchanged in recent months: K/R at 0.61, Rating at 0.88, ADR at 69.4. Last 30 days: 34 matches, win rate 50%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.