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1TapTo3kElo

USA
On FACEIT since 2019 147 matches tracked 10 matches in 30 days
Last updated:

How does 1TapTo3kElo play?

Rating 1.09 (from 103 matches) K/R 0.76 ADR 80.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 28% normal 0.90 to 1.09 29% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 82%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 93%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 15x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 79.5, Headshots at 60%, Win rate at 48%
▼ Got worse
Rating −0.07, ELO −135

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
47 matches · 36% win rate
In match 2 of the day +37 ELO
42 matches · 45% win rate
Between 18:00 and 24:00 −6 ELO, win rate 43%
On Tuesdays +54 ELO, win rate 39%

1TapTo3kElo loses the most ELO on Dust 2: −16 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Nuke
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 62 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
36% better than 8%
0.75 better than 56%
78.5 better than 37%
1.06 better than 60%
45% of 159 duels better than 19%
41% of 17 situations better than 59%
Mirage29
48% better than 36%
0.74 right on the average
77.7 better than 32%
1.10 better than 70%
71% of 70 duels better than 99%
58% of 12 situations better than 92%
Ancient19
53% right on the average
0.73 better than 45%
78.4 better than 34%
1.06-
48% of 73 duels better than 32%
36% of 11 situations better than 47%
Nuke16
81% better than 99%
0.78 better than 64%
83.1 better than 62%
1.18-
29% of 41 duels better than 1%
0% of 5 situations better than 1%
Anubis15
67% better than 89%
0.84 better than 89%
86.7 better than 78%
1.17-
55% of 71 duels better than 70%
55% of 11 situations better than 85%
Inferno11
45% -
0.72 -
78.8 -
0.99-
48% of 23 duels -
50% of 2 situations -
Cache6
67% -
0.78 -
81.2 -
1.08-
58% of 26 duels -
25% of 4 situations -
Overpass4
100% -
0.83 -
85.5 -
1.34-
90% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1TapTo3kElo plays

Across 147 matches 1TapTo3kElo averages K/R 0.76 and ADR 80.1; the rating across the 103 rated matches is 1.09. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 50 of 103 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 71 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. 1TapTo3kElo loses the most ELO on Dust 2 (−16 ELO, win rate 36%). Things go best in match 3 of the day (+60 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +60 ELO. Got weaker: Rating −0.07, ELO −135. Unchanged in recent months: K/R at 0.76, ADR at 79.5, Headshots at 60%, Win rate at 48%. Last 30 days: 10 matches, win rate 40%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.