1SomY

Colombia
On FACEIT since 2025 174 matches tracked 40 matches in 30 days
Last updated:

How does 1SomY play?

Rating 0.95 K/R 0.68 ADR 74.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 48%−1 pp · Ø 49% better than 39%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 11%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 91%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.95−0.04 · Ø 0.99 better than 41%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 19%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 14%
4Ks and aces 8x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.25).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.38+0.13 · Ø 0.25 better than 80%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.13, ADR −4.7, Win rate −16 pp, ELO −151

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
55 matches · 49% win rate
On Anubis −8 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 +1 ELO, win rate 36%
On Mondays −30 ELO, win rate 44%

1SomY loses the most ELO on Mirage: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.85 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 43%
0.65 better than 19%
73.3 better than 21%
0.91 better than 22%
48% of 256 duels better than 41%
19% of 31 situations better than 9%
Dust 238
58% better than 78%
0.67 better than 28%
73.2 better than 22%
0.93 better than 29%
49% of 162 duels better than 46%
20% of 30 situations better than 10%
Anubis22
45% better than 32%
0.73 better than 53%
78.1 better than 43%
1.01 better than 57%
47% of 87 duels better than 30%
38% of 21 situations right on the average
Ancient19
58% better than 72%
0.75 better than 70%
80.3 better than 57%
1.05 better than 77%
48% of 73 duels better than 37%
47% of 17 situations better than 76%
Inferno17
41% better than 21%
0.64 better than 23%
70.1 better than 12%
0.89 better than 22%
48% of 54 duels better than 40%
40% of 10 situations better than 60%
Nuke11
36% -
0.68 -
75.8 -
1.01-
37% of 51 duels -
63% of 8 situations -
Cache8
50% -
0.64 -
74.1 -
0.84-
44% of 36 duels -
10% of 10 situations -
Vertigo4
75% -
0.83 -
85.7 -
1.13-
68% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1SomY plays

Across 174 matches 1SomY averages K/R 0.68, ADR 74.8 and a rating of 0.95. Biggest strength: Headshot rate at 54%, better than 91% of level 6 players. Most room to improve: Clutch 1v1 won at 28%, better than only 11% of level 6 players. Averages 14.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 38 matches. In 54 of 174 matches the rating was 1.10 or higher (31%), in 83 it was below 0.90. In 120 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. 1SomY loses the most ELO on Mirage (−25 ELO, win rate 49%). Things go best on Dust 2 (+51 ELO, win rate 58%). Match no. 3 of the day goes best: 74% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.13, ADR −4.7, Win rate −16 pp, ELO −151. Last 30 days: 40 matches, win rate 48%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.