1SHOVEL

USA
273 matches tracked 54 matches in 30 days
ELO ▼ 32
2,628
30-day peak: 2,844
Rank NA ▲ 165 places
#1,006 #520 in US
30 days · before #1,171 · best #1,006
Last updated:

How does 1SHOVEL play?

Rating 0.98 (from 69 matches) K/R 0.76 ADR 81.7 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 17%+6 pp better than 79%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.7
Knife kills 4 in 273 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.30.0 level
4Ks and aces 29x 4K, 5 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 82.0
▼ Got worse
Headshots −7 pp, Win rate −7 pp, ELO −254

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.76).

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −224 ELO
104 matches · 48% wins
On Cache −134 ELO
33 matches · 39% wins
On Thursdays −124 ELO, win rate 35%

1SHOVEL loses the most ELO on Mirage: −224 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.02 · Anubis
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
48% better than 35%
0.76 better than 58%
82.2 better than 57%
0.89 better than 9%
52% of 565 duels level
45% of 33 situations better than 72%
Anubis54
54% better than 58%
0.75 better than 55%
80.6 better than 48%
1.11 better than 73%
52% of 246 duels better than 53%
42% of 24 situations better than 59%
Nuke38
66% better than 81%
0.83 better than 76%
87.0 better than 69%
1.15-
57% of 170 duels better than 71%
38% of 26 situations better than 47%
Ancient34
41% better than 15%
0.71 better than 32%
77.6 better than 28%
0.99-
41% of 160 duels better than 5%
32% of 25 situations better than 37%
Cache33
39% -
0.75 -
82.9 -
0.96-
59% of 150 duels -
39% of 28 situations -
Dust 25
60% -
0.55 -
65.6 -
0.40-
38% of 26 duels -
0% of 1 situations -
Vertigo5
60% -
0.71 -
80.1 -
0.65-
52% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1SHOVEL plays

Across 273 matches 1SHOVEL averages K/R 0.76 and ADR 81.7; the rating across the 69 rated matches is 0.98. Biggest strength: Rounds with 3K at 4.9%. That is better than 79% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 16.0 kills per match, 52% of them headshots. The strongest map is Nuke with a 66% win rate in 38 matches. In 22 of 69 matches the rating was 1.10 or higher (32%), in 28 it was below 0.90. In 180 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. 1SHOVEL loses the most ELO on Mirage (−224 ELO, win rate 48%). Things go best on Nuke (+169 ELO, win rate 66%). Got weaker: Headshots −7 pp, Win rate −7 pp, ELO −254. Unchanged in recent months: K/R at 0.75, ADR at 82.0. Last 30 days: 54 matches, win rate 44%, ELO balance −212.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.