1R_A
Name history of 1R_A
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 1R_A play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 902 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average37% headshots and so well below the average (43%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so just above the average (3.7%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.73. Last 3 months: 0.68 (at the start 0.66). Just below the average (0.70).
Rating, 1.00 is an average match
Best month: November 2026 with 1.00. Last 3 months: 0.92 (at the start 0.91). Clearly below the average (0.98).
Damage per round (ADR)
Best month: November 2026 with 85.3. Last 3 months: 78.2 (at the start 74.8). Just above the average (77.8).
Share of headshot kills
Best month: June 2026 with 41%. Last 3 months: 33% (at the start 39%). Well below the average (43%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 50% (at the start 43%). Clearly below the average (54%).
Best month: July 2026 with 1,164. Last 3 months: 1,027 (at the start 1,001).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1R_A loses the most ELO on Anubis: −29 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.10 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1R_A plays
Across 188 matches 1R_A averages K/R 0.67 and ADR 76.0; the rating across the 167 rated matches is 0.92. Biggest strength: Utility damage per round at 5.4, better than 83% of level 4 players. Most room to improve: Headshot rate at 37%, better than only 21% of level 4 players. Averages 14.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 49 of 167 matches the rating was 1.10 or higher (29%), in 82 it was below 0.90. In 100 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: November 2026 at 1.00. 1R_A loses the most ELO on Anubis (−29 ELO, win rate 33%). Things go best on Ancient (+30 ELO, win rate 38%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 78.2, ELO at 1,027. Last 30 days: 37 matches, win rate 41%, net ELO −80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.