1R_A

Ukraine
On FACEIT since 2025 188 matches tracked 37 matches in 30 days
Last updated:

How does 1R_A play?

Rating 0.92 (from 167 matches) K/R 0.67 ADR 76.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 4

Compared with 902 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 25%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 65%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 44%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (43%).

Headshot rate 37%−6 pp · Ø 43% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 0.90−0.07 · Ø 0.97 better than 35%
Pistol kills per match 2.4
Knife kills 2 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just above the average (3.7%).

2K rounds 12.2%−0.5 pp · Ø 12.7% better than 41%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 63%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 9x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.23).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 5.4+1.8 · Ø 3.6 better than 83%
Enemies flashed per round 0.40+0.17 · Ø 0.23 better than 86%
Deaths per round 74%+1 pp · Ø 73% better than 49%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.68, Rating at 0.92, ADR at 78.2, ELO at 1,027
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.68 (at the start 0.66). Just below the average (0.70).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
21 matches · 33% win rate
In match 2 of the day ±0 ELO
47 matches · 40% win rate
Between 6:00 and 12:00 −19 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 24%

1R_A loses the most ELO on Anubis: −29 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.10 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 69%
0.67 better than 36%
78.2 better than 56%
0.91 better than 33%
46% of 291 duels better than 34%
32% of 34 situations better than 36%
Dust 237
54% better than 70%
0.73 better than 70%
77.0 better than 52%
1.02 better than 73%
46% of 106 duels better than 36%
57% of 23 situations better than 91%
Ancient26
38% better than 14%
0.66 better than 33%
77.2 better than 47%
0.88 better than 27%
43% of 122 duels better than 24%
50% of 18 situations better than 79%
Anubis21
33% better than 8%
0.70 right on the average
78.1 better than 53%
0.96 better than 47%
49% of 85 duels right on the average
36% of 11 situations better than 47%
Inferno19
42% better than 27%
0.54 better than 5%
63.6 better than 6%
0.79 better than 10%
50% of 92 duels better than 55%
36% of 14 situations right on the average
Nuke17
47% better than 26%
0.68 better than 31%
72.9 better than 24%
0.89 better than 20%
45% of 67 duels better than 25%
29% of 7 situations better than 20%
Cache7
14% -
0.72 -
80.7 -
0.91-
40% of 30 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1R_A plays

Across 188 matches 1R_A averages K/R 0.67 and ADR 76.0; the rating across the 167 rated matches is 0.92. Biggest strength: Utility damage per round at 5.4, better than 83% of level 4 players. Most room to improve: Headshot rate at 37%, better than only 21% of level 4 players. Averages 14.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 49 of 167 matches the rating was 1.10 or higher (29%), in 82 it was below 0.90. In 100 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: November 2026 at 1.00. 1R_A loses the most ELO on Anubis (−29 ELO, win rate 33%). Things go best on Ancient (+30 ELO, win rate 38%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 78.2, ELO at 1,027. Last 30 days: 37 matches, win rate 41%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.