1Pin

Netherlands
On FACEIT since 2018 127 matches tracked 30 matches in 30 days
ELO ▲ 41
3,124
30-day peak: 3,184
Rank EU ▲ 356 places
#5,788
Netherlands #28 in Netherlands
30 days · prev. #6,144 · best #4,254
Last updated:

How does 1Pin play?

Rating 1.03 K/R 0.69 ADR 73.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 2.4
Knife kills 3 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.6%).

2K rounds 11.1%−2.5 pp · Ø 13.6% better than 3%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 11x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+2 pp · Ø 33% better than 61%
Utility damage per round 4.9+1.1 · Ø 3.8 better than 80%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 61%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +181
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.3, Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
69% better than 90%
0.73 better than 39%
75.7 better than 19%
1.06 right on the average
55% of 88 duels better than 65%
56% of 27 situations better than 87%
Ancient29
45% better than 19%
0.63 better than 5%
69.8 better than 4%
0.93 better than 12%
51% of 73 duels better than 42%
52% of 27 situations better than 83%
Mirage26
62% better than 80%
0.68 better than 16%
71.0 better than 6%
1.02 better than 36%
43% of 63 duels better than 7%
32% of 19 situations better than 28%
Nuke16
56% right on the average
0.72 better than 29%
74.2 better than 16%
1.06 better than 44%
47% of 36 duels better than 20%
33% of 12 situations better than 35%
Cache11
55% -
0.73 -
77.1 -
1.12-
54% of 24 duels -
63% of 8 situations -
Inferno10
70% -
0.76 -
77.0 -
1.15-
61% of 18 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Pin plays

Across 127 matches 1Pin averages K/R 0.69, ADR 73.1 and a rating of 1.03. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 51 of 127 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Things go best in match 1 of the day (+330 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +330 ELO. Improved over the last three months: ELO +181. Got weaker: K/R −0.06, Rating −0.09, ADR −4.3, Headshots −4 pp, Win rate −5 pp. Last 30 days: 30 matches, win rate 53%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.