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1NSERT2

Hungary
On FACEIT since 2018 577 matches tracked 108 matches in 30 days
ELO ▲ 295
3,960
30-day peak: 3,962
Rank EU ▲ 186 places
#238
Hungary #5 in Hungary
30 days · prev. #424 · best #166
Last updated:

How does 1NSERT2 play?

Rating 1.16 (from 404 matches) K/R 0.82 ADR 86.8 from 577 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 404 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (370 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+1 pp · Ø 53% better than 47%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (54%).

Headshot rate 57%+3 pp · Ø 54% better than 66%
AWP share of kills 10%−3 pp · Ø 13% better than 60%
K/D 1.19+0.10 · Ø 1.09 better than 64%
Pistol kills per match 3.3 from the last 404
Knife kills 14 in 404 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so clearly above the average (4.5%).

2K rounds 14.6%+0.6 pp · Ø 14.0% better than 52%
3K rounds 5.4%+0.9 pp · Ø 4.5% better than 76%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 92x 4K, 14 aces in 370 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.33).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.3 · Ø 3.9 better than 40%
Enemies flashed per round 0.44+0.11 · Ø 0.33 better than 79%
Deaths per round 69%−1 pp · Ø 70% better than 53%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +811
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 87.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.77).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −101 ELO
66 matches · 38% win rate
In match 4 of the day −40 ELO
57 matches · 47% win rate
Between 18:00 and 24:00 +1 ELO, win rate 47%
On Sundays −219 ELO, win rate 38%

1NSERT2 loses the most ELO on Ancient: −101 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.59 · Mirage
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
55% better than 41%
0.82 better than 60%
88.1 better than 61%
1.15 better than 59%
55% of 803 duels right on the average
37% of 83 situations better than 43%
Dust 297
64% better than 73%
0.84 better than 71%
89.1 better than 68%
1.22 better than 76%
55% of 404 duels right on the average
44% of 54 situations better than 60%
Ancient66
38% better than 3%
0.76 better than 35%
81.2 better than 29%
1.06 better than 33%
47% of 250 duels better than 12%
45% of 55 situations better than 67%
Cache34
56% better than 57%
0.87 better than 89%
91.5 better than 88%
1.21 better than 88%
57% of 156 duels better than 74%
40% of 15 situations right on the average
Nuke30
53% better than 29%
0.81 better than 55%
85.4 better than 51%
1.17 better than 63%
56% of 141 duels better than 61%
53% of 17 situations better than 83%
Inferno18
50% better than 33%
0.79 better than 71%
81.1 better than 46%
1.11 better than 66%
62% of 71 duels better than 88%
36% of 11 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How 1NSERT2 plays

Across 577 matches 1NSERT2 averages K/R 0.82 and ADR 86.8; the rating across the 404 rated matches is 1.16. Biggest strength: 3K rounds at 5.4%, better than 76% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 97 matches. In 221 of 404 matches the rating was 1.10 or higher (55%), in 103 it was below 0.90. In 370 matches with detailed stats: 92 4Ks and 14 aces. Best month by rating: November 2026 at 1.31. 1NSERT2 loses the most ELO on Ancient (−101 ELO, win rate 38%). Things go best on Dust 2 (+570 ELO, win rate 64%). Match no. 2 of the day goes best: 63% win rate, +163 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +811. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 87.9. Last 30 days: 108 matches, win rate 58%, net ELO +358.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.