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1Kezz

USA
On FACEIT since 2014 207 matches tracked 18 matches in 30 days
ELO ▼ 34
2,784
30-day peak: 2,854
Rank NA ▼ 118 places
#632
USA #467 in USA
30 days · prev. #514 · best #485
Last updated:

How does 1Kezz play?

Rating 1.14 (from 176 matches) K/R 0.81 ADR 90.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 176 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.14+0.09 · Ø 1.05 better than 72%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 26x 4K, 5 aces in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 81%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +8 pp, ELO +243
= Stayed the same
ADR at 91.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
68 matches · 57% win rate
On Anubis −5 ELO
31 matches · 26% win rate
On Mondays −67 ELO, win rate 41%

1Kezz loses the most ELO on Dust 2: −46 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
57% better than 63%
0.85 better than 86%
92.2 better than 89%
1.21 better than 87%
58% of 241 duels better than 80%
57% of 28 situations better than 91%
Mirage58
62% better than 83%
0.79 better than 67%
89.5 better than 83%
1.11 better than 68%
51% of 210 duels better than 43%
41% of 29 situations better than 58%
Anubis31
26% better than 1%
0.80 better than 73%
90.6 better than 87%
1.11 better than 68%
56% of 112 duels better than 70%
36% of 14 situations better than 43%
Ancient28
57% better than 62%
0.79 better than 65%
88.4 better than 78%
1.06 right on the average
59% of 125 duels better than 85%
57% of 14 situations better than 90%
Inferno11
55% -
0.73 -
84.2 -
1.00-
43% of 21 duels -
33% of 6 situations -
Cache9
78% -
0.81 -
99.9 -
1.18-
57% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Kezz plays

Across 207 matches 1Kezz averages K/R 0.81 and ADR 90.5; the rating across the 176 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 90.5, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 58 matches. In 97 of 176 matches the rating was 1.10 or higher (55%), in 43 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.23. 1Kezz loses the most ELO on Dust 2 (−46 ELO, win rate 57%). Things go best on Ancient (+64 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +8 pp, ELO +243. Unchanged in recent months: ADR at 91.2. Last 30 days: 18 matches, win rate 61%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.