1InV1nc1Bl3

Ukraine
On FACEIT since 2023 409 matches tracked 138 matches in 30 days
ELO ▲ 327
2,376
30-day peak: 2,410
Rank EU
#81,573
Ukraine #3,289 in Ukraine
Last updated:

How does 1InV1nc1Bl3 play?

Rating 1.02 K/R 0.73 ADR 80.2 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 409 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.6
Zeus kills2 in 409 matches
Knife kills 6 in 409 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.5%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 58x 4K, 8 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +154
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
111 matches · 42% win rate
On Ancient −49 ELO
70 matches · 56% win rate
On Sundays −60 ELO, win rate 43%

1InV1nc1Bl3 loses the most ELO on Mirage: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.10 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
42% better than 16%
0.76 better than 58%
82.4 better than 58%
1.05 better than 54%
52% of 563 duels better than 53%
34% of 61 situations better than 39%
Dust 295
49% better than 38%
0.70 better than 29%
75.3 better than 21%
0.99 better than 31%
47% of 401 duels better than 27%
35% of 55 situations better than 41%
Ancient70
56% better than 63%
0.74 better than 47%
80.9 better than 47%
1.03 better than 48%
50% of 323 duels better than 41%
42% of 38 situations better than 58%
Anubis64
55% better than 63%
0.72 better than 35%
82.2 better than 55%
1.00 better than 34%
54% of 305 duels better than 65%
33% of 27 situations better than 39%
Nuke34
65% better than 79%
0.72 better than 38%
82.3 better than 58%
1.01 better than 38%
58% of 211 duels better than 80%
33% of 21 situations better than 42%
Cache20
45% -
0.73 -
77.2 -
1.01-
53% of 109 duels -
56% of 9 situations -
Inferno15
47% better than 25%
0.77 better than 58%
81.6 better than 45%
1.03 better than 38%
52% of 79 duels better than 43%
43% of 7 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How 1InV1nc1Bl3 plays

Across 409 matches 1InV1nc1Bl3 averages K/R 0.73, ADR 80.2 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Nuke with a 65% win rate in 34 matches. In 150 of 409 matches the rating was 1.10 or higher (37%), in 154 it was below 0.90. In 322 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: August 2026 at 1.05. 1InV1nc1Bl3 loses the most ELO on Mirage (−120 ELO, win rate 42%). Things go best on Dust 2 (+109 ELO, win rate 49%). Match no. 2 of the day goes best: 60% win rate, +90 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +154. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.1. Last 30 days: 138 matches, win rate 57%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.