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1Flow

USA
On FACEIT since 2023 265 matches tracked 63 matches in 30 days
ELO ▲ 155
2,238
30-day peak: 2,304
Rank NA ▲ 1,518 places
#4,007
USA #3,074 in USA
30 days · prev. #5,525 · best #3,021
Last updated:

How does 1Flow play?

Rating 1.06 (from 216 matches) K/R 0.73 ADR 82.9 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 216 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 43%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.4
Knife kills 3 in 265 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +228
= Stayed the same
K/R at 0.73
▼ Got worse
Rating −0.09, ADR −5.4

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −350 ELO
72 matches · 47% win rate
In match 1 of the day −316 ELO
79 matches · 41% win rate
Between 0:00 and 6:00 −303 ELO, win rate 44%
On Mondays −67 ELO, win rate 39%

1Flow loses the most ELO on Mirage: −350 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 3.39 · Dust 2
  4. Longest win streak: 12 wins in a row · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 32%
0.73 better than 46%
80.5 better than 49%
1.05 better than 57%
49% of 272 duels better than 36%
38% of 29 situations right on the average
Dust 270
59% better than 75%
0.74 right on the average
80.7 better than 49%
1.08 better than 64%
51% of 251 duels right on the average
47% of 43 situations better than 74%
Ancient37
59% better than 75%
0.74 right on the average
82.9 better than 61%
1.08 better than 69%
47% of 131 duels better than 26%
44% of 25 situations better than 67%
Anubis33
45% better than 28%
0.73 better than 45%
86.8 better than 76%
1.10 better than 71%
50% of 109 duels better than 39%
42% of 12 situations better than 61%
Inferno30
43% better than 18%
0.68 better than 25%
83.7 better than 64%
0.93 better than 19%
50% of 122 duels better than 39%
45% of 11 situations better than 72%
Nuke15
60% better than 68%
0.82 better than 78%
91.2 better than 85%
1.11-
59% of 61 duels better than 81%
71% of 7 situations better than 98%
Cache7
43% -
0.76 -
89.5 -
1.06-
52% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Flow plays

Across 265 matches 1Flow averages K/R 0.73 and ADR 82.9; the rating across the 216 rated matches is 1.06. Averages 16.1 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 86 of 216 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 167 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. 1Flow loses the most ELO on Mirage (−350 ELO, win rate 47%). Things go best on Ancient (+119 ELO, win rate 59%). From match no. 5 of the day on, things go best: 65% win rate, −7 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +228. Got weaker: Rating −0.09, ADR −5.4. Unchanged in recent months: K/R at 0.73. Last 30 days: 63 matches, win rate 56%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.