1DeadSky1

Philippines
On FACEIT since 2025 153 matches tracked 77 matches in 30 days
ELO ▲ 274
2,364
30-day peak: 2,461
Rank EU
#87,008
Philippines #66 in Philippines
Last updated:

How does 1DeadSky1 play?

Rating 1.07 K/R 0.75 ADR 81.0 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 153 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.5
Knife kills 4 in 153 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 33x 4K, 4 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 1DeadSky1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.79.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
36 matches · 50% win rate
In match 3 of the day +25 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −34 ELO, win rate 33%
On Mondays −15 ELO, win rate 36%

1DeadSky1 loses the most ELO on Dust 2: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 44 · Nuke
  3. Reached level 10 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis
  5. Highest rating in a match: 2.92 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis36
53% right on the average
0.76 better than 59%
83.1 better than 61%
1.07 better than 61%
59% of 154 duels better than 85%
35% of 26 situations better than 43%
Dust 236
50% better than 42%
0.75 better than 54%
79.3 better than 41%
1.06 better than 57%
52% of 165 duels better than 54%
42% of 19 situations better than 61%
Ancient23
43% better than 20%
0.66 better than 14%
70.0 better than 5%
0.93 better than 18%
43% of 80 duels better than 10%
24% of 25 situations better than 16%
Inferno18
50% better than 35%
0.79 better than 71%
85.3 better than 69%
1.11 better than 68%
47% of 78 duels better than 18%
60% of 5 situations better than 93%
Nuke16
44% better than 17%
0.84 better than 84%
89.1 better than 85%
1.16 better than 81%
52% of 54 duels better than 47%
36% of 11 situations better than 35%
Mirage15
67% better than 95%
0.70 better than 29%
77.4 better than 31%
1.01 better than 42%
33% of 43 duels better than 1%
54% of 13 situations better than 89%
Cache8
50% -
0.87 -
89.0 -
1.28-
66% of 38 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1DeadSky1 plays

Across 153 matches 1DeadSky1 averages K/R 0.75, ADR 81.0 and a rating of 1.07. Most room to improve: Utility hit rate at 30%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 61 of 153 matches the rating was 1.10 or higher (40%), in 51 it was below 0.90. In 150 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. 1DeadSky1 loses the most ELO on Dust 2 (−9 ELO, win rate 50%). Things go best on Anubis (+33 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +29 ELO. Last 30 days: 77 matches, win rate 51%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.