1Cyrix

USA
On FACEIT since 2018 305 matches tracked 63 matches in 30 days
ELO ▲ 182
3,310
30-day peak: 3,371
Rank NA ▲ 70 places
#89
USA #74 in USA
30 days · prev. #159 · best #79
Last updated:

How does 1Cyrix play?

Rating 1.26 K/R 0.86 ADR 88.4 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 305 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.05).

Headshot rate 40%−13 pp · Ø 53% better than 4%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.36+0.31 · Ø 1.05 better than 97%
Pistol kills per match 3.0
Knife kills 11 in 305 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.6%).

2K rounds 16.8%+3.2 pp · Ø 13.6% better than 96%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 92%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 64x 4K, 7 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +253
= Stayed the same
K/R at 0.87, Rating at 1.27, ADR at 88.7
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.87 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −146 ELO
40 matches · 53% win rate
Between 18:00 and 24:00 −26 ELO, win rate 54%
On Sundays +29 ELO, win rate 52%

1Cyrix loses the most ELO from match 5 of the day: −146 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.68 · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
57% better than 61%
0.89 better than 93%
89.2 better than 82%
1.28 better than 95%
65% of 549 duels better than 97%
39% of 99 situations right on the average
Dust 264
64% better than 82%
0.83 better than 79%
89.2 better than 81%
1.24 better than 89%
68% of 256 duels better than 98%
39% of 46 situations better than 49%
Cache40
68% better than 78%
0.81 better than 62%
83.5 better than 46%
1.20 better than 75%
59% of 186 duels better than 74%
43% of 30 situations better than 59%
Nuke32
72% better than 91%
0.90 better than 92%
92.0 better than 87%
1.34 better than 95%
69% of 117 duels better than 98%
57% of 21 situations better than 88%
Anubis29
62% better than 72%
0.89 better than 94%
90.8 better than 88%
1.29 better than 96%
68% of 155 duels better than 99%
33% of 21 situations better than 38%
Inferno11
55% -
0.83 -
75.8 -
1.19-
62% of 50 duels -
50% of 10 situations -
Ancient8
50% -
0.87 -
86.4 -
1.26-
78% of 23 duels -
57% of 7 situations -
Vertigo3
0% -
0.82 -
93.6 -
1.16-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1Cyrix plays

Across 305 matches 1Cyrix averages K/R 0.86, ADR 88.4 and a rating of 1.26. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 40% headshots. The strongest map is Nuke with a 72% win rate in 32 matches. In 204 of 305 matches the rating was 1.10 or higher (67%), in 45 it was below 0.90. In 238 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: November 2026 at 1.35. 1Cyrix loses the most ELO from match 5 of the day (−146 ELO, win rate 53%). Things go best on Cache (+316 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +180 ELO. Improved over the last three months: ELO +253. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.27, ADR at 88.7. Last 30 days: 63 matches, win rate 63%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.