1ChampOlaf

VN
207 matches tracked 52 matches in 30 days
ELO ▲ 174
2,137
30-day peak: 2,215
Rank SEA ▼ 94 places
#3,850
VN #352 in VN
30 days · prev. #3,756 · best #3,185
Last updated:

How does 1ChampOlaf play?

Rating 0.96 (from 157 matches) K/R 0.74 ADR 82.4 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 3.2
Knife kills 4 in 207 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 21x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.73, ADR at 81.6
▼ Got worse
Rating −0.15, Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Right on the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
26 matches · 46% win rate
On Mirage −43 ELO
65 matches · 51% win rate
Between 12:00 and 18:00 −51 ELO, win rate 42%

1ChampOlaf loses the most ELO in match 2 of the day: −49 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% right on the average
0.74 right on the average
84.7 better than 72%
0.98 better than 34%
57% of 327 duels better than 82%
38% of 21 situations right on the average
Dust 246
54% better than 58%
0.73 better than 47%
81.7 better than 56%
0.96 better than 26%
50% of 175 duels better than 44%
10% of 10 situations better than 3%
Inferno30
57% better than 64%
0.79 better than 71%
88.3 better than 77%
1.00 better than 36%
49% of 191 duels better than 35%
50% of 8 situations better than 80%
Ancient27
56% better than 62%
0.72 better than 40%
76.4 better than 25%
0.98 better than 33%
46% of 113 duels better than 20%
31% of 13 situations better than 31%
Anubis27
52% better than 46%
0.68 better than 26%
78.5 better than 42%
0.87 better than 7%
49% of 143 duels better than 37%
25% of 8 situations better than 18%
Cache10
30% -
0.72 -
78.1 -
0.83-
47% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1ChampOlaf plays

Across 207 matches 1ChampOlaf averages K/R 0.74 and ADR 82.4; the rating across the 157 rated matches is 0.96. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 46 of 157 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. 1ChampOlaf loses the most ELO in match 2 of the day (−49 ELO, win rate 46%). Things go best in match 3 of the day (±0 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: ELO +59. Got weaker: Rating −0.15, Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.6. Last 30 days: 52 matches, win rate 56%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.