1CHALLENGE

Turkey
On FACEIT since 2025 175 matches tracked 57 matches in 30 days
ELO ▲ 449
2,011
30-day peak: 2,011
Rank EU
#251,260
Turkey #7,471 in Turkey
Last updated:

How does 1CHALLENGE play?

Rating 1.06 K/R 0.76 ADR 82.7 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 2.6
Zeus kills1 in 175 matches
Knife kills 2 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +868
= Stayed the same
Headshots at 46%, Win rate at 54%
▼ Got worse
K/R −0.14, Rating −0.19, ADR −12.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.74 (at the start 0.88). Right on the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −113 ELO
37 matches · 49% win rate
On Dust 2 −42 ELO
44 matches · 41% win rate
On Sundays −1 ELO, win rate 44%

1CHALLENGE loses the most ELO on Anubis: −113 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.52 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient
  5. Most kills in a match: 44 · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
41% better than 17%
0.78 better than 71%
86.2 better than 77%
1.10 better than 71%
55% of 218 duels better than 73%
27% of 33 situations better than 23%
Mirage39
56% better than 69%
0.72 better than 40%
77.7 better than 35%
1.00 better than 40%
55% of 180 duels better than 73%
35% of 26 situations better than 41%
Anubis37
49% better than 43%
0.74 right on the average
80.4 better than 49%
1.00 better than 41%
58% of 228 duels better than 85%
57% of 21 situations better than 89%
Inferno20
70% better than 93%
0.75 better than 55%
83.4 better than 59%
1.08 better than 61%
52% of 121 duels better than 46%
54% of 13 situations better than 83%
Ancient19
74% better than 98%
0.85 better than 90%
91.0 better than 89%
1.18 better than 91%
56% of 114 duels better than 76%
67% of 9 situations better than 97%
Nuke10
60% -
0.75 -
82.0 -
1.08-
49% of 39 duels -
33% of 6 situations -
Cache5
40% -
0.74 -
76.2 -
1.01-
50% of 28 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1CHALLENGE plays

Across 175 matches 1CHALLENGE averages K/R 0.76, ADR 82.7 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Ancient with a 74% win rate in 19 matches. In 77 of 175 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 173 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.22. 1CHALLENGE loses the most ELO on Anubis (−113 ELO, win rate 49%). Things go best on Inferno (+71 ELO, win rate 70%). Match no. 1 of the day goes best: 66% win rate, +6 ELO. Improved over the last three months: ELO +868. Got weaker: K/R −0.14, Rating −0.19, ADR −12.2. Unchanged in recent months: Headshots at 46%, Win rate at 54%. Last 30 days: 57 matches, win rate 61%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.