1976

Palau
On FACEIT since 2025 190 matches tracked 34 matches in 30 days
Last updated:

How does 1976 play?

Rating 1.01 K/R 0.71 ADR 80.5 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.6
Knife kills 1 in 190 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 43%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 21x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +180
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −13.0, Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.47
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.73).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −171 ELO
79 matches · 52% win rate
In match 4 of the day −46 ELO
22 matches · 41% win rate
On Wednesdays +33 ELO, win rate 32%

1976 loses the most ELO on Dust 2: −171 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.35 · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
52% right on the average
0.72 better than 46%
80.8 better than 54%
1.04 better than 59%
49% of 346 duels better than 38%
41% of 56 situations better than 56%
Anubis28
54% better than 63%
0.74 better than 54%
85.1 better than 75%
1.05 better than 63%
55% of 171 duels better than 72%
47% of 15 situations better than 76%
Ancient25
44% better than 24%
0.70 better than 30%
83.8 better than 66%
0.96 better than 30%
42% of 140 duels better than 9%
37% of 19 situations better than 48%
Mirage21
57% better than 73%
0.64 better than 10%
68.4 better than 4%
0.92 better than 17%
58% of 74 duels better than 85%
37% of 19 situations better than 47%
Cache14
50% -
0.80 -
88.9 -
1.10-
67% of 84 duels -
31% of 13 situations -
Inferno14
50% -
0.70 -
80.4 -
1.00-
46% of 61 duels -
33% of 9 situations -
Nuke7
29% -
0.60 -
67.3 -
0.81-
37% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1976 plays

Across 190 matches 1976 averages K/R 0.71, ADR 80.5 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 67 of 190 matches the rating was 1.10 or higher (35%), in 82 it was below 0.90. In 149 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. 1976 loses the most ELO on Dust 2 (−171 ELO, win rate 52%). Things go best on Mirage (+9 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate, −27 ELO. Improved over the last three months: Headshots +4 pp, ELO +180. Got weaker: K/R −0.12, Rating −0.17, ADR −13.0, Win rate −7 pp. Last 30 days: 34 matches, win rate 68%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.