18_5cm_

Denmark
On FACEIT since 2026 94 matches tracked 33 matches in 30 days
Last updated:

How does 18_5cm_ play?

Rating 1.03 K/R 0.74 ADR 82.8 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
Multi-killsClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 53%+4 pp · Ø 49% better than 78%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.96).

Headshot rate 44%−1 pp · Ø 45% better than 45%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.03+0.07 · Ø 0.96 better than 70%
Pistol kills per match 2.1
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (12.8%).

2K rounds 15.8%+3.0 pp · Ø 12.8% better than 96%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 76%
MVPs per match 2.2+0.1 · Ø 2.1 better than 57%
4Ks and aces 17x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 43%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.20, Rating +0.32, ADR +13.8
= Stayed the same
Headshots at 45%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.79 (at the start 0.59). Clearly above the average (0.71).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
29 matches · 45% win rate
On Dust 2 −30 ELO
30 matches · 53% win rate

18_5cm_ loses the most ELO on Mirage: −63 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 2.38 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 60%
0.78 better than 79%
85.4 better than 79%
1.10 better than 82%
43% of 116 duels better than 15%
37% of 27 situations right on the average
Mirage29
45% better than 33%
0.71 better than 45%
80.5 better than 58%
0.97 better than 41%
56% of 144 duels better than 83%
39% of 18 situations better than 56%
Ancient16
44% better than 30%
0.70 better than 42%
76.2 better than 32%
0.95 better than 39%
56% of 55 duels better than 86%
33% of 9 situations better than 34%
Inferno9
44% -
0.67 -
79.1 -
0.93-
45% of 47 duels -
60% of 5 situations -
Cache6
67% -
0.92 -
102.8 -
1.32-
63% of 40 duels -
100% of 1 situations -
Nuke4
50% -
0.78 -
88.5 -
1.11-
31% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 18_5cm_ plays

Across 94 matches 18_5cm_ averages K/R 0.74, ADR 82.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 43%, better than 79% of level 6 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Dust 2 with a 53% win rate in 30 matches. In 35 of 94 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.27. 18_5cm_ loses the most ELO on Mirage (−63 ELO, win rate 45%). Things go best in match 2 of the day (−34 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −34 ELO. Improved over the last three months: K/R +0.20, Rating +0.32, ADR +13.8. Unchanged in recent months: Headshots at 45%, Win rate at 49%. Last 30 days: 33 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.