17mat

UY
67 matches tracked
Last updated:

How does 17mat play?

Rating 1.08 (from 8 matches) K/R 0.67 ADR 73.6 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 38%
Opening duels won 52%+4 pp better than 87%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 72%
Clutch 1v2 won 8%−12 pp better than 3%
Clutch kills per match 1.2−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−6 pp better than 24%
AWP share of kills 13%+2 pp better than 63%
K/D 0.92+0.01 better than 65%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.9 pp better than 80%
Rounds with 3K 3.2%−0.2 pp better than 53%
MVPs per match 1.9−0.1 better than 54%
4Ks and aces 6x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−4 pp better than 30%
Utility damage per round 1.8−1.6 better than 19%
Enemies flashed per round 0.25+0.03 better than 60%
Rounds with a death 73%−1.0 pp better than 72%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 67 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −108 ELO
24 matches · 29% wins

17mat loses the most ELO on Mirage: −108 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
29% better than 4%
0.72 better than 78%
80.5 better than 82%
1.53–
58% of 101 duels better than 95%
33% of 15 situations better than 46%
Anubis17
65% better than 93%
0.68 better than 58%
70.0 better than 27%
0.91–
45% of 53 duels better than 39%
45% of 11 situations better than 70%
Ancient8
25% –
0.68 –
76.1 –
0.84–
44% of 27 duels –
50% of 2 situations –
Nuke7
29% –
0.59 –
68.2 –
0.71–
54% of 24 duels –
100% of 3 situations –
Dust 25
40% –
0.66 –
71.4 –
1.48–
65% of 17 duels –
0% of 2 situations –
Inferno4
75% –
0.50 –
57.3 –
0.80–
27% of 11 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 17mat plays

Across 67 matches 17mat averages K/R 0.67 and ADR 73.6; the rating across the 8 rated matches is 1.08. Biggest strength: Opening duels won at 52%. That is better than 87% of players on level 2. Most room to improve: Utility damage per round at 1.8. That is better than only 19% of players on level 2. On average 14.7 kills per match, 35% of them headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 67 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. 17mat loses the most ELO on Mirage (−108 ELO, win rate 29%). Things go best in match 1 of the day (−46 ELO, win rate 50%). Last 30 days: 5 matches, win rate 20%, ELO balance −38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.