17__
How does 17__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so clearly below the average (44%).
Impact
AverageExactly 3 kills in 4.1% of rounds and so just above the average (3.9%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months unchanged at 0.69. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months unchanged at 0.97. Slightly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 77.9. Last 3 months: 75.4 (at the start 74.2). Slightly below the average (79.3).
Share of headshot kills
Best month: August 2026 with 41%. Last 3 months: 40% (at the start 39%). Clearly below the average (44%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 48% (at the start 50%). Well below the average (54%).
Best month: September 2026 with 1,466. Last 3 months: 1,079 (at the start 1,232).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
17__ loses the most ELO on Dust 2: −98 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.97 · Ancient
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How 17__ plays
Across 216 matches 17__ averages K/R 0.69 and ADR 74.7; the rating across the 210 rated matches is 0.97. Biggest strength: Utility damage per round at 5.5, better than 82% of level 5 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Mirage with a 53% win rate in 57 matches. In 74 of 210 matches the rating was 1.10 or higher (35%), in 90 it was below 0.90. In 138 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. 17__ loses the most ELO on Dust 2 (−98 ELO, win rate 52%). Things go best in match 4 of the day (−28 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, −28 ELO. Got weaker: ELO −153. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.4, Headshots at 40%, Win rate at 48%. Last 30 days: 37 matches, win rate 43%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.