17Khrl
How does 17Khrl play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: June 2026 with 90.2. Last 3 months: 82.4 (at the start 82.5).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 42% (at the start 36%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months unchanged at 49%.
Best month: July 2026 with 2,521. Last 3 months: 2,150 (at the start 2,428).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 219 matches, each row based on 20+ matches.Where does the ELO go?
17Khrl loses the most ELO on Inferno: −32 ELO, 43% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.55 · Cache
- Most kills in a match: 51 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 219 matchesCompared with players on the same level who have at least 15 matches on the map.
How 17Khrl plays
Across 219 matches 17Khrl averages K/R 0.72 and ADR 82.5; the rating across the 43 rated matches is 1.01. Biggest strength: Utility damage per round at 8.1. That is better than 98% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 5% of players on level 10. On average 16.0 kills per match, 40% of them headshots. The strongest map is Cache with a 57% win rate in 35 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 17 it was below 0.90. In 164 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. 17Khrl loses the most ELO on Inferno (−32 ELO, win rate 43%). Things go best on Mirage (+87 ELO, win rate 50%). Improved over the last three months: Headshots +6 pp. Got weaker: ELO −278. Unchanged in recent months: K/R at 0.72, ADR at 82.4, Win rate at 49%. Last 30 days: 37 matches, win rate 57%, ELO balance +20.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.